SmoOnlineServer/Shared/Packet/Packets/PlayerPacket.cs

48 lines
1.9 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Player)]
public struct PlayerPacket : IPacket {
public const int ActSize = 0x20;
public const int SubActSize = 0x10;
public Vector3 Position;
public Quaternion Rotation;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public float[] AnimationBlendWeights = Array.Empty<float>();
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = ActSize)]
public string Act = "";
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubActSize)]
public string SubAct = "";
public PlayerPacket() {
Position = default;
Rotation = default;
}
public short Size => 0x64;
public void Serialize(Span<byte> data) {
int offset = 0;
MemoryMarshal.Write(data[..(offset += Marshal.SizeOf<Vector3>())], ref Position);
MemoryMarshal.Write(data[offset..(offset += Marshal.SizeOf<Quaternion>())], ref Rotation);
AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
Encoding.UTF8.GetBytes(Act).CopyTo(data[offset..(offset += ActSize)]);
Encoding.UTF8.GetBytes(SubAct).CopyTo(data[offset..(offset + SubActSize)]);
}
public void Deserialize(Span<byte> data) {
int offset = 0;
Position = MemoryMarshal.Read<Vector3>(data[..(offset += Marshal.SizeOf<Vector3>())]);
Rotation = MemoryMarshal.Read<Quaternion>(data[offset..(offset += Marshal.SizeOf<Quaternion>())]);
AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
Act = Encoding.UTF8.GetString(data[offset..(offset += ActSize)]).TrimEnd('\0');
SubAct = Encoding.UTF8.GetString(data[offset..(offset + SubActSize)]).TrimEnd('\0');
}
}