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Move connect packet type in enum

This commit is contained in:
Sanae 2021-11-29 01:03:19 -06:00
parent 3f4a3fee9e
commit 6afb232953
2 changed files with 2 additions and 2 deletions

View file

@ -94,7 +94,7 @@ public class Server {
if (first) { if (first) {
first = false; first = false;
if (header.Type != PacketType.Connect) { if (header.Type != PacketType.Connect) {
throw new Exception("First packet was not init"); throw new Exception($"First packet was not init, instead it was {header.Type}");
} }
ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[HeaderSize..size]); ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[HeaderSize..size]);

View file

@ -2,9 +2,9 @@
public enum PacketType { public enum PacketType {
Unknown, Unknown,
Connect,
Player, Player,
Game, Game,
Connect,
Disconnect, Disconnect,
Costume, Costume,
Shine, Shine,