mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-14 23:55:07 +00:00
162 lines
No EOL
7 KiB
C#
162 lines
No EOL
7 KiB
C#
using System.Buffers;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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namespace Server;
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public class Server {
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private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
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public readonly List<Client> Clients = new List<Client>();
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public readonly Logger Logger = new Logger("Server");
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private static int HeaderSize => Marshal.SizeOf<PacketHeader>();
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public async Task Listen(ushort port) {
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TcpListener listener = TcpListener.Create(port);
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listener.Start();
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while (true) {
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Socket socket = await listener.AcceptSocketAsync();
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if (Clients.Count > Constants.MaxClients) {
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Logger.Warn("Turned away client due to max clients");
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await socket.DisconnectAsync(false);
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continue;
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}
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HandleSocket(socket);
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}
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}
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public static void FillPacket<T>(PacketHeader header, T packet, Memory<byte> memory) where T : unmanaged, IPacket {
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Span<byte> data = memory.Span;
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MemoryMarshal.Write(data, ref header);
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MemoryMarshal.Write(data[HeaderSize..], ref packet);
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}
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// broadcast packets to all clients
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public async void Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
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IMemoryOwner<byte> memory = memoryPool.Rent(Marshal.SizeOf<T>() + HeaderSize);
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Guid.Empty,
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Type = Constants.Packets[typeof(T)].Type,
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Sender = PacketSender.Server // todo maybe use client?
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};
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FillPacket(header, packet, memory.Memory);
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await Broadcast(memory, sender);
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}
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/// <summary>
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/// Takes ownership of data and disposes once done.
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/// </summary>
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/// <param name="data">Memory owner to dispose once done</param>
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/// <param name="sender">Optional sender to not broadcast data to</param>
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public async Task Broadcast(IMemoryOwner<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data.Memory)));
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data.Dispose();
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}
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/// <summary>
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/// Broadcasts memory whose memory shouldn't be disposed, should only be fired by server code.
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/// </summary>
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/// <param name="data">Memory to send to the clients</param>
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/// <param name="sender">Optional sender to not broadcast data to</param>
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public async void Broadcast(Memory<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data)));
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}
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public Client? FindExistingClient(Guid id) {
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return Clients.Find(client => client.Id == id);
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}
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private async void HandleSocket(Socket socket) {
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Client client = new Client {Socket = socket};
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IMemoryOwner<byte> memory = null!;
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bool first = true;
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try {
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while (true) {
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memory = memoryPool.Rent(Constants.MaxPacketSize);
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int size = await socket.ReceiveAsync(memory.Memory, SocketFlags.None);
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if (size == 0) { // treat it as a disconnect and exit
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Logger.Info($"Socket {socket.RemoteEndPoint} disconnected.");
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await socket.DisconnectAsync(false);
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break;
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}
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PacketHeader header = GetHeader(memory.Memory.Span[..size]);
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//Logger.Info($"first = {first}, type = {header.Type}, data = " + memory.Memory.Span[..size].Hex());
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// connection initialization
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if (first) {
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first = false;
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if (header.Type != PacketType.Connect) {
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throw new Exception($"First packet was not init, instead it was {header.Type}");
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}
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ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[HeaderSize..size]);
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lock (Clients) {
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switch (connect.ConnectionType) {
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case ConnectionTypes.FirstConnection: {
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// do any cleanup required when it comes to new clients
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List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
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Clients.RemoveAll(c => c.Id == header.Id);
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client.Id = header.Id;
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Clients.Add(client);
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foreach (Client c in toDisconnect) c.Socket!.DisconnectAsync(false);
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// done disconnecting and removing stale clients with the same id
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break;
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}
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case ConnectionTypes.Reconnecting: {
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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newClient.Socket = client.Socket;
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client = newClient;
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} else {
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// TODO MAJOR: IF CLIENT COULD NOT BE FOUND, SERVER SHOULD GRACEFULLY TELL CLIENT THAT ON DISCONNECT
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// can be done via disconnect packet when that gets more data?
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throw new Exception("Could not find a suitable client to reconnect as");
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}
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break;
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}
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default:
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throw new Exception($"Invalid connection type {connect.ConnectionType}");
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}
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}
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Logger.Info($"Client {socket.RemoteEndPoint} connected.");
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continue;
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}
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// todo support variable length packets when they show up
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if (header.Sender == PacketSender.Client) await Broadcast(memory, client);
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else {
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//todo handle server packets :)
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}
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}
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}
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catch (Exception e) {
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if (e is SocketException {SocketErrorCode: SocketError.ConnectionReset}) {
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Logger.Info($"Client {socket.RemoteEndPoint} disconnected from the server");
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} else {
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Logger.Error($"Exception on socket {socket.RemoteEndPoint}, disconnecting for: {e}");
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await socket.DisconnectAsync(false);
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}
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memory?.Dispose();
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}
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client.Dispose();
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}
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private static PacketHeader GetHeader(Span<byte> data) {
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//no need to error check, the client will disconnect when the packet is invalid :)
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return MemoryMarshal.Read<PacketHeader>(data);
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}
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} |