From 6afb232953cdd1ed5a59e01ead11e8cc51676474 Mon Sep 17 00:00:00 2001 From: Sanae Date: Mon, 29 Nov 2021 01:03:19 -0600 Subject: [PATCH] Move connect packet type in enum --- Server/Server.cs | 2 +- Shared/Packet/PacketType.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Server/Server.cs b/Server/Server.cs index e5c5238..a51e0c9 100644 --- a/Server/Server.cs +++ b/Server/Server.cs @@ -94,7 +94,7 @@ public class Server { if (first) { first = false; if (header.Type != PacketType.Connect) { - throw new Exception("First packet was not init"); + throw new Exception($"First packet was not init, instead it was {header.Type}"); } ConnectPacket connect = MemoryMarshal.Read(memory.Memory.Span[HeaderSize..size]); diff --git a/Shared/Packet/PacketType.cs b/Shared/Packet/PacketType.cs index 39b539d..535f8b1 100644 --- a/Shared/Packet/PacketType.cs +++ b/Shared/Packet/PacketType.cs @@ -2,9 +2,9 @@ public enum PacketType { Unknown, - Connect, Player, Game, + Connect, Disconnect, Costume, Shine,