2022-02-14 19:45:58 +00:00
using System.Buffers ;
using System.Collections.Concurrent ;
2022-04-27 06:43:11 +00:00
using System.Diagnostics ;
2022-02-14 19:45:58 +00:00
using System.Net.Sockets ;
2022-03-11 05:59:02 +00:00
using System.Runtime.InteropServices ;
2022-02-10 04:29:10 +00:00
using Shared ;
2022-02-10 08:42:35 +00:00
using Shared.Packet ;
2022-02-08 22:46:12 +00:00
using Shared.Packet.Packets ;
2021-11-29 04:04:34 +00:00
2022-02-10 01:44:50 +00:00
namespace Server ;
2021-11-29 04:04:34 +00:00
public class Client : IDisposable {
2022-03-15 07:23:37 +00:00
public readonly ConcurrentDictionary < string , object? > Metadata = new ConcurrentDictionary < string , object? > ( ) ; // can be used to store any information about a player
2022-02-09 21:56:57 +00:00
public bool Connected = false ;
2022-02-14 19:45:58 +00:00
public CostumePacket ? CurrentCostume = null ; // required for proper client sync
public string Name {
get = > Logger . Name ;
set = > Logger . Name = value ;
}
2022-02-10 01:44:50 +00:00
public Guid Id ;
public Socket ? Socket ;
2022-07-28 08:05:32 +00:00
public Server Server { get ; init ; } = null ! ; //init'd in object initializer
2022-02-15 20:26:50 +00:00
public Logger Logger { get ; }
2022-02-10 01:44:50 +00:00
2022-02-15 20:26:50 +00:00
public Client ( Socket socket ) {
Socket = socket ;
2022-03-06 23:19:49 +00:00
Logger = new Logger ( "Unknown User" ) ;
2022-02-15 20:26:50 +00:00
}
2022-03-01 21:08:53 +00:00
2022-02-10 01:44:50 +00:00
public void Dispose ( ) {
2022-02-15 20:26:50 +00:00
if ( Socket ? . Connected is true )
Socket . Disconnect ( false ) ;
2022-02-10 01:44:50 +00:00
}
2021-11-29 04:04:34 +00:00
2022-03-01 21:08:53 +00:00
2022-02-16 00:35:38 +00:00
public async Task Send < T > ( T packet , Client ? sender = null ) where T : struct , IPacket {
2022-03-11 05:59:02 +00:00
IMemoryOwner < byte > memory = MemoryPool < byte > . Shared . RentZero ( Constants . HeaderSize + packet . Size ) ;
2022-04-27 05:48:13 +00:00
PacketAttribute packetAttribute = Constants . PacketMap [ typeof ( T ) ] ;
2022-04-27 20:09:50 +00:00
try {
2022-04-27 20:17:02 +00:00
Server . FillPacket ( new PacketHeader {
2022-04-27 20:09:50 +00:00
Id = sender ? . Id ? ? Id ,
Type = packetAttribute . Type ,
PacketSize = packet . Size
2022-04-27 20:17:02 +00:00
} , packet , memory . Memory ) ;
2022-04-27 20:09:50 +00:00
}
catch ( Exception e ) {
2022-04-28 03:32:52 +00:00
Logger . Error ( $"Failed to serialize {packetAttribute.Type}" ) ;
Logger . Error ( e ) ;
2022-04-27 20:09:50 +00:00
}
2022-04-27 19:43:03 +00:00
await Socket ! . SendAsync ( memory . Memory [ . . ( Constants . HeaderSize + packet . Size ) ] , SocketFlags . None ) ;
2022-02-16 20:33:21 +00:00
memory . Dispose ( ) ;
2022-02-14 19:45:58 +00:00
}
2022-04-27 20:02:26 +00:00
public async Task Send ( Memory < byte > data , Client ? sender ) {
2022-04-27 06:24:11 +00:00
PacketHeader header = new PacketHeader ( ) ;
header . Deserialize ( data . Span ) ;
2022-04-27 05:58:43 +00:00
if ( ! Connected & & header . Type is not PacketType . Connect ) {
Server . Logger . Error ( $"Didn't send {header.Type} to {Id} because they weren't connected yet" ) ;
2022-02-10 08:42:35 +00:00
return ;
}
2022-02-14 19:45:58 +00:00
2022-04-27 05:58:43 +00:00
await Socket ! . SendAsync ( data [ . . ( Constants . HeaderSize + header . PacketSize ) ] , SocketFlags . None ) ;
2021-11-29 04:04:34 +00:00
}
2022-02-10 01:44:50 +00:00
public static bool operator = = ( Client ? left , Client ? right ) {
return left is { } leftClient & & right is { } rightClient & & leftClient . Id = = rightClient . Id ;
2021-11-29 04:04:34 +00:00
}
2022-02-10 01:44:50 +00:00
public static bool operator ! = ( Client ? left , Client ? right ) {
return ! ( left = = right ) ;
}
2022-07-28 08:05:32 +00:00
public override bool Equals ( object? obj ) {
if ( obj is Client )
return this = = ( Client ) obj ;
else
return false ;
}
public override int GetHashCode ( ) {
return Id . GetHashCode ( ) ; //relies upon same info as == operator.
}
2021-11-29 04:04:34 +00:00
}