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using System.Buffers ;
using System.Collections.Concurrent ;
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using System.Diagnostics ;
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using System.Net.Sockets ;
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using System.Runtime.InteropServices ;
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using Shared ;
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using Shared.Packet ;
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using Shared.Packet.Packets ;
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namespace Server ;
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public class Client : IDisposable {
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public readonly ConcurrentDictionary < string , object? > Metadata = new ConcurrentDictionary < string , object? > ( ) ; // can be used to store any information about a player
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public bool Connected = false ;
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public CostumePacket ? CurrentCostume = null ; // required for proper client sync
public string Name {
get = > Logger . Name ;
set = > Logger . Name = value ;
}
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public Guid Id ;
public Socket ? Socket ;
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public Server Server { get ; init ; }
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public Logger Logger { get ; }
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public Client ( Socket socket ) {
Socket = socket ;
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Logger = new Logger ( "Unknown User" ) ;
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}
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public void Dispose ( ) {
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if ( Socket ? . Connected is true )
Socket . Disconnect ( false ) ;
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}
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public async Task Send < T > ( T packet , Client ? sender = null ) where T : struct , IPacket {
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IMemoryOwner < byte > memory = MemoryPool < byte > . Shared . RentZero ( Constants . HeaderSize + packet . Size ) ;
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PacketAttribute packetAttribute = Constants . PacketMap [ typeof ( T ) ] ;
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try {
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Server . FillPacket ( new PacketHeader {
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Id = sender ? . Id ? ? Id ,
Type = packetAttribute . Type ,
PacketSize = packet . Size
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} , packet , memory . Memory ) ;
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}
catch ( Exception e ) {
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Logger . Error ( $"Failed to serialize {packetAttribute.Type}" ) ;
Logger . Error ( e ) ;
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}
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await Socket ! . SendAsync ( memory . Memory [ . . ( Constants . HeaderSize + packet . Size ) ] , SocketFlags . None ) ;
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memory . Dispose ( ) ;
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}
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public async Task Send ( Memory < byte > data , Client ? sender ) {
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PacketHeader header = new PacketHeader ( ) ;
header . Deserialize ( data . Span ) ;
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if ( ! Connected & & header . Type is not PacketType . Connect ) {
Server . Logger . Error ( $"Didn't send {header.Type} to {Id} because they weren't connected yet" ) ;
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return ;
}
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await Socket ! . SendAsync ( data [ . . ( Constants . HeaderSize + header . PacketSize ) ] , SocketFlags . None ) ;
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}
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public static bool operator = = ( Client ? left , Client ? right ) {
return left is { } leftClient & & right is { } rightClient & & leftClient . Id = = rightClient . Id ;
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}
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public static bool operator ! = ( Client ? left , Client ? right ) {
return ! ( left = = right ) ;
}
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}