Commit graph

5925 commits

Author SHA1 Message Date
rudzik8
ac3031c679 Add mod.confs to silence Minetest 5.5 warnings 2022-05-11 07:09:15 +07:00
erlehmann
54f72a1457 Merge pull request 'ITEMS/mcl_farming: Move farming plant nodes 1/16 downwards' (#293) from move-farming-plants-lower into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/293
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-04-30 22:01:30 +00:00
Nils Dagsson Moskopp
0808b54192
Render mcl_farming plant stems 1/16 node lower
This patch shifts mcl_farming nodes that represent a stem 1/16 nodes
downwards. It also replaces the plantlike drawtype of mcl_farming nodes
that represent an unconnected stem (x) with a nodebox drawtype that
looks like a plus (+), as Minetest has no option to rotate nodeboxes.
The goal is to remove the gap between plants and farming soil with a
node height of 15/16.

This patch affects melon stem and pumpkin stem nodes.
2022-04-21 02:45:36 +02:00
Nils Dagsson Moskopp
14cbc63b5f
Render mcl_farming plant grids 1/16 node lower
This patch replaces the plantlike drawtype of mcl_farming plant nodes
that are rendered like a grid (#) with a nodebox drawtype. The nodebox
looks like a plantlike grid shifted 1/16 nodes downwards. The goal is to
remove gaps between plants and farming soil with a node height of 15/16.

This patch affects beetroot, carrots, potatoes, and wheat nodes.
2022-04-21 02:44:45 +02:00
Nils Dagsson Moskopp
de8ea11b39
Add debug command to spawn mcl_farming plant nodes
This patch adds the debug command “/generate_farming_plant_rows”. The
command generates rows of plants and stems per plant type near a player.
A farming soil or glass node is placed below each node, so players can
find and examine possible gaps between a plant node and a node below.
2022-04-18 21:43:21 +02:00
erlehmann
1ce88e7528 Merge pull request 'ITEMS/mcl_tnt: Add setting for TNT drop rate (default 100%)' (#291) from add-tnt-drop-rate-setting into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/291
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-04-18 19:36:10 +00:00
Nils Dagsson Moskopp
6e11819b79
Increase TNT drop rate to 100%
This makes the TNT drop rate match Minecraft 1.14.
2022-04-17 18:44:09 +02:00
Nils Dagsson Moskopp
5acc9191fa
Add setting for TNT drop rate 2022-04-17 18:42:46 +02:00
Nils Dagsson Moskopp
32d89d6d5f
Add TNT test structure
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_tnt

The structure was added to reduce manual work when examining or
verifying TNT explosion results after changes to TNT drop rate.
2022-04-17 17:24:54 +02:00
erlehmann
d2c335d8fb Merge pull request 'ITEMS/mcl_farming: Use uncarved pumpkin in survival' (#285) from uncarved-pumpkin-4 into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/285
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-04-15 22:51:58 +00:00
Nils Dagsson Moskopp
7d2ef66175
Trigger node callbacks when pumpkin is sheared
The code for shearing a pumpkin used minetest.swap_node() to replace a
faceless pumpkin with a carved pumpkin. This did not trigger the node
callbacks of the carved pumpkin, which meant that shearing a pumpkin
would not check for the snow golem or iron golem spawn conditions.

This patch replaces minetest.swap_node() in the code for shearing a
pumpkin with minetest.set_node(), which does trigger the callbacks;
therefore snow and iron golems can now spawn as a pumpkin is carved.
2022-04-14 18:52:31 +02:00
Nils Dagsson Moskopp
fdd3c5db86
Drop carved pumpkin when shearing snow golem 2022-04-14 00:23:01 +02:00
Nils Dagsson Moskopp
c4912effaf
Disconnect gourd stems after destruct
While testing the previous commit, it became clear that gourd stems do
not disconnect properly if the gourd disappears while not being dug. A
simple method to create illegal curved stems was to explode the gourd.

This patch changes gourds so that the stem curves back after a gourd is
destroyed, regardless of reason. This hopefully makes curved stems that
are not connected to matching gourds a relict of the past.
2022-04-14 00:23:01 +02:00
Nils Dagsson Moskopp
1967e10a52
Disconnect stems from carved pumpkins after dig
Carved pumpkins can end up being connected to a stem – either if they
were grown in a previous version of MineClone2 or Mineclonia, or if a
player carves them before harvesting them. This patch makes sure that
stems turn into unconnected stems after such a carved pumpkin is dug.
2022-04-14 00:23:00 +02:00
Nils Dagsson Moskopp
f8d55ee61b
Make villagers accept uncarved pumpkin in trades
As map generation and growing mechanics have been changed to generate
uncarved pumpkins instead of carved, requiring players to shear every
pumpkin before trading it with villagers seems like useless busywork.
2022-04-14 00:23:00 +02:00
Nils Dagsson Moskopp
3948a0e7af
Remove pumpkin pie recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get pumpkin pie from carved pumpkins enabled players to get
both seeds and pumpkin pie from grown pumpkins, which was unintended.
2022-04-14 00:22:59 +02:00
Nils Dagsson Moskopp
a44fd9c88b
Remove pumpkin seeds recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get seeds from carved pumpkins enables players to get twice
the amount of seeds as intended. Because of this, the recipe must go.
2022-04-14 00:22:59 +02:00
Alexander Minges
6381d65dbb
Use correct location for pumpkin shearing sound
The code for turning an uncarved pumpkin into a carved pumpkin using
the shears was using “above” instead of “pointed_thing.above” as the
location for its sound. This resulted in a warning being logged when
shears were being used on a pumpkin. This patch rectifies the issue.
2022-04-14 00:22:59 +02:00
Alexander Minges
59b013f766
Grow uncarved pumpkin from seeds instead of carved
Carved pumpkin has to be explicitly registered as a separate node, as
registering a carved pumpkin node happened as a side effect of invoking
mcl_farming:add_gourd() for the carved pumpkin.

The iron / snow golem spawning checks that trigger whenever a carved
pumpkin is placed had to be moved out of the mcl_farming:add_gourd()
invocation to preserve the existing behaviour.

Note that uncarved pumpkin must not be registered as a separate node,
as invoking mcl_farming:add_gourd() for a registered node name leads to
stems not updating when an adjacent node is manually placed or mined.
2022-04-14 00:22:58 +02:00
Alexander Minges
d59888c4df
Use uncarved pumpkin instead of carved in mapgen 2022-04-14 00:22:58 +02:00
cora
8810a24ce0 Merge pull request 'ITEMS/REDSTONE/mcl_comparators: Fix redstone comparator flooding crash' (#284) from fix-comparator-cauldron-water-crash into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/284
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-02-23 22:30:44 +00:00
Nils Dagsson Moskopp
be915478af
Fix redstone comparator flooding crash
Redstone comparators have two modes, comparison mode & subtraction mode.
Before this patch, the functions to turn comparators on or off attempted
to swap nodes with comparators in the same mode, but failed to determine
the correct replacement node, if the existing node was not a comparator.

When a comparator in an on state (e.g. powered by a filled cauldron) was
flooded, the flooding dropped the comparator and replaced the comparator
node that was to be swapped out with air, which lead to a server crash.

This patch changes the functions that turn comparators on or off so they
only swap existing nodes with comparators in the same mode if the name
of the replacement node can be determined – i.e. if it is not nil.
2022-02-23 00:27:56 +01:00
Nils Dagsson Moskopp
d9764fdac6
Add comparator test structure
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_comparator

The structure was added to reduce manual work when examining or
verifying comparator behaviour after changes to comparator code.
2022-02-22 23:48:10 +01:00
cora
de9f2479eb Merge pull request 'HUD/mcl_tmp_message: Add setting for temporary message display duration (default: 10s)' (#266) from tmp-message-timeout-increase into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/266
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-02-18 10:59:47 +00:00
Nils Dagsson Moskopp
c128d43321
Increase temporary message display duration to 10s 2022-02-12 17:25:09 +01:00
Nils Dagsson Moskopp
e7070c034c
Add setting for temporary message display duration 2022-02-12 17:25:03 +01:00
erlehmann
18e299d923 Merge pull request 'ITEMS/mcl_fire: Fix fire spread to not freeze the game' (#234) from fix-fire into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/234
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2022-02-12 03:39:40 +00:00
cora
f5ba6f5649
Fix memory leak & C stack overflow
Before this patch, when placing a fire above a node that would turn it
into eternal fire (e.g. Netherrack or Magma) the spawn_fire() function
would call itself infinitely via the on_construct() handler of eternal
fire – because the latter called spawn_fire() itself.

On an x86 machine, this caused a memory leak, hanging Minetest. On an
x86_64 machine though, Minetest crashed immediately, showing an error
message about a stack overflow.
2022-02-11 17:44:11 +01:00
cora
4647710945
Extinguish fire without nearby “fuel” faster
This patch adjusts how often the ABM runs that removes fire nodes with
no adjacent nodes that can burn up. This makes fire linger less in air.
2022-02-11 17:44:10 +01:00
cora
5d09ec311c
Extinguish fire using an ABM instead of timers
Even the mitigated timers seem to have lead to slow
memory leaks. Once Minetest has used up all the RAM,
it will free some, then quickly use memory up again,
then repeat it ad nauseum, requiring 100% CPU. On a
PC with 2GB of RAM this could be reliably triggered
by having a fire burn a forest for 20 to 30 minutes.

This patch removes fire node timers completely and
instead extinguishes fire using an ABM.
2022-02-11 17:44:09 +01:00
cora
ef7370550f
Make fire spread direction truly random
This patch initializes the random number generator used in mcl_fire with
the current Unix timestamp. It also corrects two biases in fire spread
that were caused by nodes being iterated over in a predictable way.
2022-02-11 17:41:42 +01:00
cora
6c2fb98160
Fix nodes with “flammable = -1” not catching fire 2022-02-07 04:51:27 +01:00
cora
052c9fcbcf
Fix diagonal fire-spread
In Minecraft fire spread logic, “adjacent” does not mean “diagonal”.
2022-02-07 04:51:06 +01:00
cora
db8fbdc5dd
Fix beds burning away and dropping 2022-02-07 03:39:52 +01:00
cora
1b89c15193
Fix double nodes not being properly removed 2022-02-07 03:39:51 +01:00
cora
02fa2c9e07
Fix nodes that should not burn up burning up
Nodes with the group “flammable = -1” (e.g. crafting tables) must be
able to catch fire, but must not burn up. This patch adds checks for
this group.
2022-02-07 03:39:51 +01:00
cora
c12076e74d
Reimplement basic Minecraft-like fire spread 2022-02-07 03:39:45 +01:00
cora
4deca628dc
Make fire actually remove nodes 2022-02-07 03:22:15 +01:00
cora
df4ea94dbc
Add node timer back in so fires burn out 2022-02-07 03:22:02 +01:00
cora
8e8ccddb68
Replace MineClone2 fire with Minetest Game ABMs
ABMs have better performance than the laggy timer-based implementation.
2022-02-07 03:18:54 +01:00
erlehmann
11469886e0 Merge pull request 'MAPGEN/mcl_structures: Add (theoretically) fireproof test structure' (#258) from add-fireproof-structure into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/258
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-02-07 01:24:58 +00:00
Nils Dagsson Moskopp
96822be63d
Add (theoretically) fireproof test structure
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_fireproof

The structure can be used to verify that eternal fire can be spawned by
the structure placement code. It can also be used to debug fire spread,
as according to Minecraft fire spread rules, it should be fireproof.

See <https://minecraft.fandom.com/wiki/Fire#Spread> for those rules.
2022-02-06 01:19:23 +01:00
cora
6abdbbbd13 Merge pull request 'ENTITIES/mcl_boats: Fix mob-in-boat crash in Minetest 5.5-dev' (#249) from fix-boat-crash-in-minetest-5.5-dev into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/249
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-01-27 00:50:08 +00:00
Nils Dagsson Moskopp
f89c52dff6
Fix mob-in-boat crash in Minetest 5.5-dev
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.

As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:

local ctrl = driver:get_player_control()
if ctrl.sneak then
    detach_object(driver, true)
end

Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.

When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.

Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-01-26 18:25:08 +01:00
erlehmann
b1b96e3fac Merge pull request 'ITEMS/mcl_armor: Fix armor rendering when wearing pumpkin' (#244) from fix-pumpkin-armor-rendering-2 into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/244
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-23 19:59:13 +00:00
epCode
6bfb97842f
Fix armor rendering when wearing pumpkin
Before this patch, wearing a pumpkin would make body armor render as a
corrupted item held in the player's left hand instead of on their body.
Some parts of their armor would also get rendered on the player's feet.

(cherry picked from commit 12192d1a8d)
2022-01-23 20:11:55 +01:00
erlehmann
3b92d060f4 Merge pull request 'HUD/mcl_inventory: Fix creative mode inventory search crash' (#237) from fix-creative-inventory-crash into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/237
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-22 16:49:19 +00:00
Nils Dagsson Moskopp
f975055464
Fix creative mode inventory search crash
Before this patch it was possible for any user to to crash Minetest in
creative mode. This was possible because queries in the search field
were interpreted as search patterns for string.find().

A search for a single square bracket would reliably crash the server.
Also, a search for 6000 times the string “a?” would hang the server.

The solution to both bugs is to not interpret the query as a pattern.
2022-01-21 23:31:25 +01:00
erlehmann
23f1c51912 Merge pull request 'ITEMS/mcl_farming: Convert correct floor node to dirt as gourd grows' (#231) from fix-gourd-farmland-dirtification into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/231
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-15 22:07:24 +00:00
Nils Dagsson Moskopp
4d02af8c94
Convert correct floor node to dirt as gourd grows
Before this patch, growing a gourd (e.g. melon, pumpkin) would always
convert a node west of the node below the stem to dirt if belonged to
the group “dirtifies_below_solid”. This happened because of a loop in
which the variables floorpos and floor were re-used without setting a
new value … therefore, both floorpos and floor were always containing
the last values set in a previous loop instead of the correct values.

This patch fixes the problem by setting both variables in both loops.
2022-01-13 07:29:57 +01:00