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Add node timer back in so fires burn out
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parent
8e8ccddb68
commit
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1 changed files with 9 additions and 6 deletions
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@ -85,10 +85,6 @@ local fire_death_messages = {
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N("@1 died in a fire."),
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}
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local fire_timer = function(pos)
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minetest.get_node_timer(pos):start(math.random(3, 7))
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end
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local spawn_fire = function(pos, age)
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minetest.set_node(pos, {name="mcl_fire:fire", param2 = age})
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minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
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@ -126,6 +122,14 @@ minetest.register_node("mcl_fire:fire", {
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end,
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drop = "",
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sounds = {},
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on_timer= function(pos)
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if not minetest.find_node_near(pos, 1, {"group:flammable"}) then
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minetest.remove_node(pos)
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return
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end
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-- Restart timer
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return true
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end,
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-- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer
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on_construct = function(pos)
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local bpos = {x=pos.x, y=pos.y-1, z=pos.z}
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@ -139,8 +143,7 @@ minetest.register_node("mcl_fire:fire", {
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if minetest.get_modpath("mcl_portals") then
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mcl_portals.light_nether_portal(pos)
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end
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fire_timer(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
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spawn_smoke(pos)
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end,
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on_destruct = function(pos)
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