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fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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.. | ||
EventSelector | ||
BeatGrid.cs | ||
BeatGrid.cs.meta | ||
BoxSelection.cs | ||
BoxSelection.cs.meta | ||
Editor.cs | ||
Editor.cs.meta | ||
EditorTheme.cs | ||
EditorTheme.cs.meta | ||
editortheme.json | ||
editortheme.json.meta | ||
EventSelector.meta | ||
Selections.cs | ||
Selections.cs.meta | ||
Selector.cs | ||
Selector.cs.meta | ||
Theme.cs | ||
Theme.cs.meta | ||
Timeline.cs | ||
Timeline.cs.meta | ||
TimelineEventObj.cs | ||
TimelineEventObj.cs.meta | ||
Tooltip.cs | ||
Tooltip.cs.meta | ||
WaveformVisual.cs | ||
WaveformVisual.cs.meta |