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fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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.. | ||
Cursors | ||
Fonts | ||
Games | ||
Music | ||
Prefabs | ||
Sfx | ||
Sprites | ||
Cursors.meta | ||
DOTweenSettings.asset | ||
DOTweenSettings.asset.meta | ||
Fonts.meta | ||
Games.meta | ||
Music.meta | ||
Newtonsoft.Json-for-Unity.Converters.asset | ||
Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
Prefabs.meta | ||
Sfx.meta | ||
Sprites.meta | ||
tempBuildUI.png | ||
tempBuildUI.png.meta |