HeavenStudioPlus/Assets/Resources/Sprites
AstrlJelly ec78a150a7 Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:46:23 +00:00
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Editor Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
Games The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
GeneralPurpose workaround sneaky spirits pause jank 2024-01-17 18:43:26 -05:00
UI linear rgb for textures that get remapping shaders applied 2024-01-24 00:40:29 -05:00
CircleCursor.png Basic saving and loading system 2022-01-30 07:03:37 -05:00
CircleCursor.png.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
Editor.meta Timeline improvements 2022-01-09 18:35:55 -05:00
Games.meta Proper naming for sprites 2021-12-21 19:42:01 -05:00
GeneralPurpose.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
UI.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00