HeavenStudioPlus/Assets
AstrlJelly ec78a150a7 Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:46:23 +00:00
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AmplifyColor make AmplifyColor plugin target all CPUs on MacOS (#244) 2023-01-26 22:51:04 -05:00
Editor fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
GUIWindows Title Screen (#454) 2023-12-26 05:22:51 +00:00
Materials URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Plugins Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
PostProcessingVFX Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
Scenes Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
Scripts Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
Shaders Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro workaround sneaky spirits pause jank 2024-01-17 18:43:26 -05:00
.DS_Store JoyShockLibrary (#213) 2023-01-20 20:39:58 -05:00
AmplifyColor.meta Camera filters (#242) 2023-01-26 22:42:16 -05:00
ankor.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
ankor.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
bop1.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
bop1.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu2real.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu2real.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu3real.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu3real.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpureal.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpureal.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
fjgfgjh.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjgfgjh.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjhjfkhg.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjhjfkhg.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
funnygirl.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
funnygirl.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
GUIWindows.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
icon.png Title Screen (#454) 2023-12-26 05:22:51 +00:00
icon.png.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
judgereal.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
judgereal.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
New Flare.flare The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
New Flare.flare.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
playref.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
playref.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Plugins.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PostProcessingOutlines.meta BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
PostProcessingVFX.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Screenshot (292).png Rhythm Test (GBA) (#712) 2024-02-24 01:23:23 +00:00
Screenshot (292).png.meta Rhythm Test (GBA) (#712) 2024-02-24 01:23:23 +00:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
weeee.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
weeee.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00