mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-03 23:07:30 +00:00
e810408ba3
* Import perfect image without splicing * Move puaver slices to be even Now they are stretched but not cropped weirdly * Funny gfap toggle stretch workaround * Add temp perfect text Transparency is off but at least it says the words * Switch Perfect/Sections Overlays Matches how semiPuaver faces left. * Actually make the semipuaver in the corner * ...even when you break perfect darn it that was sloppy * Deampen perfect hit animation Turns out it was done in-sprite and it's easier to change numbers in an animation than open the sprite in a photo editor. * Replace perfect text with actual text This could make it more flexible in the future, but I kept the old animations anyways for easier custom replacement. * Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs * Move gfap text closer to semipuaver * Update OverlaysManager.cs So this was the solution? * Section Medal Sprites Same proportions as the old meta so that I don't have to fiddle with that right now |
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18SeamlessNormalMaps512Free | ||
AmplifyColor | ||
Bundled | ||
ColorMask | ||
CRTEffects | ||
DoodleShader | ||
Editor | ||
GUIWindows | ||
Plugins | ||
PostProcessingOutlines | ||
PostProcessingVFX | ||
Presets | ||
Resources | ||
Scenes | ||
Scripts | ||
Shaders | ||
TextMesh Pro | ||
VHSEffect-main | ||
X-PostProcessing | ||
.DS_Store | ||
18SeamlessNormalMaps512Free.meta | ||
AmplifyColor.meta | ||
Bundled.meta | ||
ColorMask.meta | ||
CRTEffects.meta | ||
DoodleShader.meta | ||
Editor.meta | ||
GUIWindows.meta | ||
icon.png | ||
icon.png.meta | ||
Materials.meta | ||
Plugins.meta | ||
PostProcessingOutlines.meta | ||
PostProcessingVFX.meta | ||
Presets.meta | ||
Readme.asset | ||
Readme.asset.meta | ||
Resources.meta | ||
Scenes.meta | ||
Scripts.meta | ||
Shaders.meta | ||
StreamingAssets.meta | ||
Tests.meta | ||
TextMesh Pro.meta | ||
VHSEffect-main.meta | ||
X-PostProcessing.meta |
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