mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
e6ca67b4de
* slot monster GO!
* Rearrangement
+ work on prep anim
* A bit more anim work
* oops
* oops! again!
* grayscale buttons
* basic code + sfx
huzzah!
* bg
* unassigned animation clip, oops
* basic logic, sfx
🤩
* more anim stuff
slowly
* tweaks
no the bounce on the release anim isnt done that crap is way too elastic rn
* icon
* eye sprites!! ill do more later
* baby's first text changes
* push before i revert the prepare
* flash/inputs actually working, create SlotButton.cs
flash now lerps in the SlotButton class, which makes things so. so much easier.
* coin pile,,,
(+ some tweaked anims, may further tweak)
* test block is kil
oops
* slight eyes rework + early barely anims
kill
* fixed eye 3
i am foolish
* eye barelies, consecutive c&rs
we're so close!
* reimport spritesheet
goodbye spritesheet weirdness
* Revert "reimport spritesheet"
This reverts commit f7bd24d14970467fc85a806b60b0fdb9b51b437d.
* okay reimported for realsies this time
* lose anim + larger coins
* I'm stupid + button tweaks
* READY FOR RECORDING
particles, win animation, etc.
* fix particles
* so close to being done :(( but weird input bug
* cleaning up
fix some bugs, add some stuff. this is almost ready for pr!!
* ITS DONE... FINALLY DONE...
* oops star tweak
* ass buns
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Co-authored-by: Seanski2 <seanbenedit@gmail.com>
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.. | ||
AmplifyColor | ||
Editor | ||
GUIWindows | ||
Materials | ||
Plugins | ||
PostProcessingOutlines | ||
PostProcessingVFX | ||
Resources | ||
Scenes | ||
Scripts | ||
Shaders | ||
Tests | ||
TextMesh Pro | ||
.DS_Store | ||
AmplifyColor.meta | ||
Editor.meta | ||
GUIWindows.meta | ||
icon.png | ||
icon.png.meta | ||
Materials.meta | ||
New Lighting Settings.lighting | ||
New Lighting Settings.lighting.meta | ||
Plugins.meta | ||
PostProcessingOutlines.meta | ||
PostProcessingVFX.meta | ||
Resources.meta | ||
Scenes.meta | ||
Scripts.meta | ||
Shaders.meta | ||
StreamingAssets.meta | ||
Tests.meta | ||
TextMesh Pro.meta |