HeavenStudioPlus/Assets
AstrlJelly e6ca67b4de Slot Monster (#699)
* slot monster GO!

* Rearrangement

+ work on prep anim

* A bit more anim work

* oops

* oops! again!

* grayscale buttons

* basic code + sfx

huzzah!

* bg

* unassigned animation clip, oops

* basic logic, sfx

🤩

* more anim stuff

slowly

* tweaks

no the bounce on the release anim isnt done that crap is way too elastic rn

* icon

* eye sprites!! ill do more later

* baby's first text changes

* push before i revert the prepare

* flash/inputs actually working, create SlotButton.cs

flash now lerps in the SlotButton class, which makes things so. so much easier.

* coin pile,,,

(+ some tweaked anims, may further tweak)

* test block is kil

oops

* slight eyes rework + early barely anims

kill

* fixed eye 3

i am foolish

* eye barelies, consecutive c&rs

we're so close!

* reimport spritesheet

goodbye spritesheet weirdness

* Revert "reimport spritesheet"

This reverts commit f7bd24d14970467fc85a806b60b0fdb9b51b437d.

* okay reimported for realsies this time

* lose anim + larger coins

* I'm stupid + button tweaks

* READY FOR RECORDING

particles, win animation, etc.

* fix particles

* so close to being done :(( but weird input bug

* cleaning up

fix some bugs, add some stuff. this is almost ready for pr!!

* ITS DONE... FINALLY DONE...

* oops star tweak

* ass buns

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2024-02-18 01:43:20 +00:00
..
AmplifyColor make AmplifyColor plugin target all CPUs on MacOS (#244) 2023-01-26 22:51:04 -05:00
Editor fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
GUIWindows Title Screen (#454) 2023-12-26 05:22:51 +00:00
Materials URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Plugins Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
PostProcessingVFX Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources Slot Monster (#699) 2024-02-18 01:43:20 +00:00
Scenes Manzai but more of it (#695) 2024-02-13 13:37:06 +00:00
Scripts Slot Monster (#699) 2024-02-18 01:43:20 +00:00
Shaders Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro workaround sneaky spirits pause jank 2024-01-17 18:43:26 -05:00
.DS_Store JoyShockLibrary (#213) 2023-01-20 20:39:58 -05:00
AmplifyColor.meta Camera filters (#242) 2023-01-26 22:42:16 -05:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
GUIWindows.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
icon.png Title Screen (#454) 2023-12-26 05:22:51 +00:00
icon.png.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Plugins.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PostProcessingOutlines.meta BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
PostProcessingVFX.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00