HeavenStudioPlus/Assets/Scripts/Games/KarateMan
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
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BarrelDestroyEffect.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
BarrelDestroyEffect.cs.meta Kick finalization 2022-01-03 10:15:48 -05:00
Bomb.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
Bomb.cs.meta Karate Man Kick started 2022-01-01 13:54:17 -05:00
CookingPotDestroyEffect.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
CookingPotDestroyEffect.cs.meta Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
KarateJoe.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
KarateJoe.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00
KarateMan.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
KarateMan.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00
Pot.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
Pot.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00