mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
c1932225d3
* Tons of stuff... * Drumming practice improvements * Easing for drumming practice * Converted TOTC to prefunction * Split scratch o into two * Forthington voice lines can now be played outside of air rally * Rhythm Rally Improvements * Air rally sound improvements * Spawn blocks rework * BTS ds small tweaks * Tap Trial fixes * More tweaks to tap trial * Final minor tweaks
113 lines
3 KiB
Text
113 lines
3 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1 &3681116184172129045
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 8898776425258279798}
|
|
- component: {fileID: 7256632330484767610}
|
|
- component: {fileID: -6676824037326743580}
|
|
m_Layer: 0
|
|
m_Name: BGBigBall
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &8898776425258279798
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3681116184172129045}
|
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
m_LocalPosition: {x: 4.49, y: 0.602, z: 0}
|
|
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
|
|
m_Children: []
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 0
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!212 &7256632330484767610
|
|
SpriteRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3681116184172129045}
|
|
m_Enabled: 1
|
|
m_CastShadows: 0
|
|
m_ReceiveShadows: 0
|
|
m_DynamicOccludee: 1
|
|
m_MotionVectors: 1
|
|
m_LightProbeUsage: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_RayTracingMode: 0
|
|
m_RayTraceProcedural: 0
|
|
m_RenderingLayerMask: 1
|
|
m_RendererPriority: 0
|
|
m_Materials:
|
|
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_StaticBatchInfo:
|
|
firstSubMesh: 0
|
|
subMeshCount: 0
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_LightProbeVolumeOverride: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_ReceiveGI: 1
|
|
m_PreserveUVs: 0
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_StitchLightmapSeams: 1
|
|
m_SelectedEditorRenderState: 0
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_SortingLayerID: 0
|
|
m_SortingLayer: 0
|
|
m_SortingOrder: -10
|
|
m_Sprite: {fileID: 29886373072322306, guid: 7d485aead8578964591aaea2653dec14, type: 3}
|
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
m_FlipX: 0
|
|
m_FlipY: 0
|
|
m_DrawMode: 0
|
|
m_Size: {x: 0.46, y: 0.46}
|
|
m_AdaptiveModeThreshold: 0.5
|
|
m_SpriteTileMode: 0
|
|
m_WasSpriteAssigned: 1
|
|
m_MaskInteraction: 0
|
|
m_SpriteSortPoint: 0
|
|
--- !u!114 &-6676824037326743580
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3681116184172129045}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 90b8363d14ba26043977a371000195e9, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
inList: 0
|
|
state:
|
|
gameObject: {fileID: 0}
|
|
early: 0
|
|
perfect: 0
|
|
late: 0
|
|
createBeat: 0
|
|
eligibleHitsList: []
|
|
aceTimes: 0
|
|
isEligible: 0
|
|
triggersAutoplay: 1
|
|
startBeat: 0
|
|
firstBeatsToTravel: 8
|
|
secondBeatsToTravel: 2
|
|
thirdBeatsToTravel: 1
|
|
currentCurveStage: 0
|