HeavenStudioPlus/Assets/Resources/Prefabs
playinful a0bec7acd0
Catch of the Day (#807)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-29 02:35:11 +00:00
..
Common Logo Tweaks (#755) 2024-03-07 19:29:24 +00:00
Editor Improve note parameters (#798) 2024-03-22 01:37:41 +00:00
Games Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
GameView Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
Common.meta Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
Editor.meta Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
GameProfiler.prefab Initialize game with one script 2022-01-03 17:42:43 -05:00
GameProfiler.prefab.meta Initialize game with one script 2022-01-03 17:42:43 -05:00
Games.meta Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
GameView.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
GlobalGameManager.prefab Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
GlobalGameManager.prefab.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00