HeavenStudioPlus/Assets/Scripts/Games/FanClub/FanClub.cs
2022-03-12 23:24:37 -05:00

29 lines
No EOL
463 B
C#

using RhythmHeavenMania.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
// none yet
//using Scripts_FanClub;
public class FanClub : Minigame
{
// userdata here
// end userdata
public static FanClub instance;
private void Awake()
{
instance = this;
}
private void Update()
{
}
}
}