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29 lines
No EOL
463 B
C#
29 lines
No EOL
463 B
C#
using RhythmHeavenMania.Util;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games
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{
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// none yet
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//using Scripts_FanClub;
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public class FanClub : Minigame
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{
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// userdata here
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// end userdata
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public static FanClub instance;
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private void Awake()
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{
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instance = this;
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}
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private void Update()
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{
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}
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}
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} |