HeavenStudioPlus/Assets/Scripts/Games/FanClub/FanClub.cs

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2022-03-13 04:24:37 +00:00
using RhythmHeavenMania.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
// none yet
//using Scripts_FanClub;
public class FanClub : Minigame
{
// userdata here
// end userdata
public static FanClub instance;
private void Awake()
{
instance = this;
}
private void Update()
{
}
}
}