using RhythmHeavenMania.Util; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Games { // none yet //using Scripts_FanClub; public class FanClub : Minigame { // userdata here // end userdata public static FanClub instance; private void Awake() { instance = this; } private void Update() { } } }