HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs

53 lines
1.7 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchRGBSplitV4))]
public sealed class GlitchRGBSplitV4Editor : PostProcessEffectEditor<GlitchRGBSplitV4>
{
SerializedParameterOverride splitDirection;
SerializedParameterOverride indensity;
SerializedParameterOverride speed;
public override void OnEnable()
{
splitDirection = FindParameterOverride(x => x.splitDirection);
indensity = FindParameterOverride(x => x.indensity);
speed = FindParameterOverride(x => x.speed);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Split Direction");
PropertyField(splitDirection);
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(indensity);
PropertyField(speed);
}
}
}