//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [PostProcessEditor(typeof(GlitchRGBSplitV4))] public sealed class GlitchRGBSplitV4Editor : PostProcessEffectEditor { SerializedParameterOverride splitDirection; SerializedParameterOverride indensity; SerializedParameterOverride speed; public override void OnEnable() { splitDirection = FindParameterOverride(x => x.splitDirection); indensity = FindParameterOverride(x => x.indensity); speed = FindParameterOverride(x => x.speed); } public override string GetDisplayTitle() { return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle(); } public override void OnInspectorGUI() { EditorUtilities.DrawHeaderLabel("Split Direction"); PropertyField(splitDirection); EditorUtilities.DrawHeaderLabel("Core Property"); PropertyField(indensity); PropertyField(speed); } } }