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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(GlitchRGBSplitV4))]
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public sealed class GlitchRGBSplitV4Editor : PostProcessEffectEditor<GlitchRGBSplitV4>
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{
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SerializedParameterOverride splitDirection;
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SerializedParameterOverride indensity;
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SerializedParameterOverride speed;
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public override void OnEnable()
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{
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splitDirection = FindParameterOverride(x => x.splitDirection);
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indensity = FindParameterOverride(x => x.indensity);
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speed = FindParameterOverride(x => x.speed);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Split Direction");
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PropertyField(splitDirection);
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EditorUtilities.DrawHeaderLabel("Core Property");
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PropertyField(indensity);
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PropertyField(speed);
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}
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}
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}
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