HeavenStudioPlus/Assets/Scripts/Games/RhythmTweezers
Rapandrasmus c7d640db11 CNR API Internal Rework (#488)
* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten
2023-06-28 00:53:17 -04:00
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Hair.cs CNR API Internal Rework (#488) 2023-06-28 00:53:17 -04:00
Hair.cs.meta Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
LongHair.cs CNR API Internal Rework (#488) 2023-06-28 00:53:17 -04:00
LongHair.cs.meta bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
NoPeekingSign.cs Integration of Jukebox Library (#451) (#457) 2023-06-10 19:17:06 +00:00
NoPeekingSign.cs.meta Rockers and tweezers patch (#448) 2023-06-03 14:51:30 +00:00
RhythmTweezers.cs CNR API Internal Rework (#488) 2023-06-28 00:53:17 -04:00
RhythmTweezers.cs.meta Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Tweezers.cs CNR API Internal Rework (#488) 2023-06-28 00:53:17 -04:00
Tweezers.cs.meta Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00