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* Freeze Frame Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx -playinful * Freeze Frame - finishing touches before finalized assets Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now. * i fixed a couple bugs the dim screen is back and no input duplication when switching games. hallelujah * FreezeFrame randomness update hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly. |
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Billboard.cs | ||
Billboard.cs.meta | ||
CanvasScroll.cs | ||
CanvasScroll.cs.meta | ||
CircularMotion.cs | ||
CircularMotion.cs.meta | ||
FollowMouse.cs | ||
FollowMouse.cs.meta | ||
FreeCam.cs | ||
FreeCam.cs.meta | ||
MemRenderer.cs | ||
MemRenderer.cs.meta | ||
Parallax.cs | ||
Parallax.cs.meta | ||
Scroll.cs | ||
Scroll.cs.meta | ||
ScrollObject.cs | ||
ScrollObject.cs.meta | ||
SoundSequence.cs | ||
SoundSequence.cs.meta | ||
StickyCanvas.cs | ||
StickyCanvas.cs.meta | ||
SuperScroll.cs | ||
SuperScroll.cs.meta | ||
TextboxObject.cs | ||
TextboxObject.cs.meta |