HeavenStudioPlus/Assets/Resources/Sprites/Games/KarateMan
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
..
Animations A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Animations.meta Karate Man started. 2021-12-29 01:52:48 -05:00
karate_bg_0.png.meta Import game icons 2022-01-15 17:52:53 -05:00
karate_bg_1.png.meta Import game icons 2022-01-15 17:52:53 -05:00
karate_bg_2.png.meta Import game icons 2022-01-15 17:52:53 -05:00
karate_bg_test.png.meta Karate Man design overhaul 2022-01-19 00:40:49 -05:00
karateman_bulbhit_fx_0.png.meta Karate Man animation fixes 2021-12-30 03:26:18 -05:00
karateman_bulbhit_fx_1.png.meta Karate Man animation fixes 2021-12-30 03:26:18 -05:00
karateman_main.png.meta A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
karateman_rockhit_part.png.meta Karate Man animation fixes 2021-12-30 03:26:18 -05:00