HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchImageBlockV2/Editor/GlitchImageBlockV2Editor.cs

73 lines
2.7 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchImageBlockV2))]
public sealed class GlitchImageBlockV2Editor : PostProcessEffectEditor<GlitchImageBlockV2>
{
SerializedParameterOverride Fade;
SerializedParameterOverride Speed;
SerializedParameterOverride Amount;
SerializedParameterOverride BlockLayer1_U;
SerializedParameterOverride BlockLayer1_V;
SerializedParameterOverride BlockLayer1_Indensity;
SerializedParameterOverride RGBSplitIndensity;
SerializedParameterOverride BlockVisualizeDebug;
public override void OnEnable()
{
Fade = FindParameterOverride(x => x.Fade);
Speed = FindParameterOverride(x => x.Speed);
Amount = FindParameterOverride(x => x.Amount);
BlockLayer1_U = FindParameterOverride(x => x.BlockLayer1_U);
BlockLayer1_V = FindParameterOverride(x => x.BlockLayer1_V);
BlockLayer1_Indensity = FindParameterOverride(x => x.BlockLayer1_Indensity);
RGBSplitIndensity = FindParameterOverride(x => x.RGBSplitIndensity);
BlockVisualizeDebug = FindParameterOverride(x => x.BlockVisualizeDebug);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(Fade);
PropertyField(Speed);
PropertyField(Amount);
EditorUtilities.DrawHeaderLabel("Block Noise Size");
PropertyField(BlockLayer1_U);
PropertyField(BlockLayer1_V);
EditorUtilities.DrawHeaderLabel("Block Indensity");
PropertyField(BlockLayer1_Indensity);
PropertyField(RGBSplitIndensity);
EditorUtilities.DrawHeaderLabel("Block Visualize Debug");
PropertyField(BlockVisualizeDebug);
}
}
}