//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [PostProcessEditor(typeof(GlitchImageBlockV2))] public sealed class GlitchImageBlockV2Editor : PostProcessEffectEditor { SerializedParameterOverride Fade; SerializedParameterOverride Speed; SerializedParameterOverride Amount; SerializedParameterOverride BlockLayer1_U; SerializedParameterOverride BlockLayer1_V; SerializedParameterOverride BlockLayer1_Indensity; SerializedParameterOverride RGBSplitIndensity; SerializedParameterOverride BlockVisualizeDebug; public override void OnEnable() { Fade = FindParameterOverride(x => x.Fade); Speed = FindParameterOverride(x => x.Speed); Amount = FindParameterOverride(x => x.Amount); BlockLayer1_U = FindParameterOverride(x => x.BlockLayer1_U); BlockLayer1_V = FindParameterOverride(x => x.BlockLayer1_V); BlockLayer1_Indensity = FindParameterOverride(x => x.BlockLayer1_Indensity); RGBSplitIndensity = FindParameterOverride(x => x.RGBSplitIndensity); BlockVisualizeDebug = FindParameterOverride(x => x.BlockVisualizeDebug); } public override string GetDisplayTitle() { return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle(); } public override void OnInspectorGUI() { EditorUtilities.DrawHeaderLabel("Core Property"); PropertyField(Fade); PropertyField(Speed); PropertyField(Amount); EditorUtilities.DrawHeaderLabel("Block Noise Size"); PropertyField(BlockLayer1_U); PropertyField(BlockLayer1_V); EditorUtilities.DrawHeaderLabel("Block Indensity"); PropertyField(BlockLayer1_Indensity); PropertyField(RGBSplitIndensity); EditorUtilities.DrawHeaderLabel("Block Visualize Debug"); PropertyField(BlockVisualizeDebug); } } }