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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(GlitchImageBlockV2))]
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public sealed class GlitchImageBlockV2Editor : PostProcessEffectEditor<GlitchImageBlockV2>
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{
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SerializedParameterOverride Fade;
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SerializedParameterOverride Speed;
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SerializedParameterOverride Amount;
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SerializedParameterOverride BlockLayer1_U;
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SerializedParameterOverride BlockLayer1_V;
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SerializedParameterOverride BlockLayer1_Indensity;
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SerializedParameterOverride RGBSplitIndensity;
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SerializedParameterOverride BlockVisualizeDebug;
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public override void OnEnable()
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{
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Fade = FindParameterOverride(x => x.Fade);
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Speed = FindParameterOverride(x => x.Speed);
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Amount = FindParameterOverride(x => x.Amount);
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BlockLayer1_U = FindParameterOverride(x => x.BlockLayer1_U);
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BlockLayer1_V = FindParameterOverride(x => x.BlockLayer1_V);
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BlockLayer1_Indensity = FindParameterOverride(x => x.BlockLayer1_Indensity);
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RGBSplitIndensity = FindParameterOverride(x => x.RGBSplitIndensity);
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BlockVisualizeDebug = FindParameterOverride(x => x.BlockVisualizeDebug);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Core Property");
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PropertyField(Fade);
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PropertyField(Speed);
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PropertyField(Amount);
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EditorUtilities.DrawHeaderLabel("Block Noise Size");
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PropertyField(BlockLayer1_U);
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PropertyField(BlockLayer1_V);
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EditorUtilities.DrawHeaderLabel("Block Indensity");
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PropertyField(BlockLayer1_Indensity);
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PropertyField(RGBSplitIndensity);
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EditorUtilities.DrawHeaderLabel("Block Visualize Debug");
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PropertyField(BlockVisualizeDebug);
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}
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}
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}
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