mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
45cbe1972b
UI tweaks: - Removed "Clear Photo Cache" GameAction, added "Clear Previous Photos" parameter to the Car cues - Rolled Move T.J., Rotate T.J., and Scale T.J. GameActions into a single GameAction - Legacy functions still exist for remixes created on previous nightly builds Bugs fixed: - Fixed a bug where the spacing of slow cars would be incorrect after a game switch - Made particles scale with tempo - Added functionality for respecting Rate over Distance in ParticleSystemHelpers - Fixed a bug where the photo cache was not cleared after stopping playback of a remix. - Fixed a bug where, upon showing photos, if the remix playback was stopped before the photos were removed from the screen, they would remain on the screen until playback started over. - Removed an unnecessary call to Debug.Log that had been left in by mistake. - Fixed a bug where cars' idle animations would play too slowly and at inconsistent timings. Other refactorings: - Created a "Car" MonoBehavior attached to both the NearCar and FarCar prefabs that handles the movement of cars, removing the need for the "QueuedCars" property of FreezeFrame. - Added a failsafe in the ShowCrowd function for if the user indicates a crowd index that does not currently exist. - Converted one SoundByte.PlayOneShot call into a MultiSound.Sound object. |
||
---|---|---|
.. | ||
Editor | ||
Games | ||
GeneralPurpose | ||
UI | ||
CircleCursor.png | ||
CircleCursor.png.meta | ||
Editor.meta | ||
Games.meta | ||
GeneralPurpose.meta | ||
UI.meta |