HeavenStudioPlus/Assets/Resources/Sfx/games/marchingOrders
minenice55 a032385c7d Improved Sound Loading (#688)
* basic audio preloading

could this operation be timesliced even more?

* note

* load sounds in subfolders from their ABs properly

fix sound names that would conflict from this change

* also grab from cache in this method

* fix ringside's assetbundle

* several AB sfx fixes

air rally
catchy tune
coin toss
karate man
lockstep
marching orders
mr upbeat
samurai slice gold
tambourine
tram&pauline
trick on the class
working dough

* fix flipper flop assetbundle

* fix weird issue with pause menu arrow
2024-02-11 05:24:52 +00:00
..
en Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
jp Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
!README.txt Implement "temporary" SFX straight from RHRE's SFXDB 2022-08-26 20:36:48 +08:00
!README.txt.meta Assets currently in a temporary state, so we've added a bunch of 仮 2022-08-26 22:39:47 +08:00
en.meta Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
faceTurnOther.ogg.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
faceTurnPlayer.ogg.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
halt2.ogg.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
jp.meta Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
marchStart.ogg.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
stepOther.ogg.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
stepPlayer.ogg.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
turnAction.wav.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
turnActionPlayer.wav.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00