HeavenStudioPlus/Assets/Scripts/Util
AstrlJelly ec78a150a7 Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:46:23 +00:00
..
AnimationHelpers.cs Mannequin Factory (#499) 2024-01-30 02:41:35 +00:00
AnimationHelpers.cs.meta A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
BeatAction.cs change operation order for input checks 2024-01-25 15:11:43 -05:00
BeatAction.cs.meta A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
BitwiseUtils.cs playstation controller lightbar colours 2022-07-25 18:36:32 -04:00
BitwiseUtils.cs.meta heavy rework of our input system 2022-07-23 20:36:10 -04:00
CommonAnimEvents.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
CommonAnimEvents.cs.meta Proper namespaces 2021-12-20 20:10:49 -05:00
EasingFunctions.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
EasingFunctions.cs.meta Spaceball camera easings 2022-02-04 17:16:22 -05:00
EntityTypes.cs Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
EntityTypes.cs.meta Entity object parameters testing 2022-02-03 17:20:26 -05:00
GameEvent.cs Integration of Jukebox Library (#451) 2023-06-10 15:13:29 -04:00
GameEvent.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
MathUtils.cs Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
MathUtils.cs.meta Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
MultiSound.cs Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
MultiSound.cs.meta Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
ParticleSystemHelpers.cs See Saw (#423) 2023-05-19 22:20:57 +00:00
ParticleSystemHelpers.cs.meta See Saw (#423) 2023-05-19 22:20:57 +00:00
SavWav.cs don't put separator chars here 2024-01-10 20:43:25 -05:00
SavWav.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
Sound.cs Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
Sound.cs.meta Proper namespaces 2021-12-20 20:10:49 -05:00
SoundByte.cs Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
SoundByte.cs.meta Integration of Jukebox Library (#451) 2023-06-10 15:13:29 -04:00
StringUtils.cs Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
StringUtils.cs.meta Integration of Jukebox Library (#451) 2023-06-10 15:13:29 -04:00
SwapEditorShortcutsOnPlayerFocus.cs Entity object parameters testing 2022-02-03 17:20:26 -05:00
SwapEditorShortcutsOnPlayerFocus.cs.meta Autoplay began 2022-01-22 22:40:53 -05:00
UiScrollRectEventBubbling.cs make game selection scroll not suck 2022-06-28 18:51:19 -04:00
UiScrollRectEventBubbling.cs.meta make game selection scroll not suck 2022-06-28 18:51:19 -04:00