Braedon
93c1cb2065
Rhythm tweezers logic but not really
2022-02-08 22:58:25 -05:00
Braedon
49ad157893
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
Jenny Crowe
b5d3621051
Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.
2022-02-06 01:28:14 -07:00
Braedon
7a624d0581
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
686a8942f5
Spaceball camera easings
2022-02-04 17:16:22 -05:00
Braedon
b55a6dcabc
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Braedon
9722ce7122
Spaceball camera and more entity parameters. (ugly UI)
2022-02-03 22:25:18 -05:00
Braedon
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Braedon
44a36ba846
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
63155237c8
Event properties wouldn't update when calling multiple events at once. (FIXED)
2022-01-30 23:59:15 -05:00
Braedon
9185249dd1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
fa519d25d7
A lot of stuff (Read desc)
...
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00