Commit graph

62 commits

Author SHA1 Message Date
AstrlJelly
54c4899f9d
Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
ev
f1de3cd30c
Editor Ui Redraw (#197)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
kkuhn317
1f06ca9a1c
Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55
41e9d36177
Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Jellirby
b68e9cd967
Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55
bccd88e164
Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
KrispyDotlessI
e3a4443d91 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
6051772f64
Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
KrispyDotlessI
622bad744f Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004
e95e4cf96a add temporary game icon for tunnel 2022-08-20 15:57:11 -04:00
minenice55
3fbb7299d0 add new icons
- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
adianfiuef
09581bddca Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
adianfiuef
e343e66b8d Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
b1a491b50a First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga
abcf66ff5a First Contact - Game Icon 2022-06-29 13:40:09 +08:00
minenice55
1f792eb6f2 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
9d0b87924b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
dba5599e6c Add new icons 2022-06-23 22:41:21 -04:00
minenice55
ef0f090ba7
Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
8d571f6443
Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
Jellirby
db067264eb
Added Launch Party Icon (#98)
* Launch Party Prefab Setup

This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it

* Launch Party Icon Added

Due to me being stupid, I forgot to put the icon in the existing pull request. This one should fix that
2022-06-11 13:34:52 -07:00
minenice55
b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
Saraistupid
8bea107daa
Merge UI Folders (#88) 2022-06-03 20:15:24 -07:00
minenice55
12fb8c2117
Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
ecc905a42f
Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
saladplainzone
972826ce12
Trim Rhythm Rally SFX, Icon Work (#83)
* Trim Rhythm Rally SFX

Trimmed down some sound files associated with Rhythm Rally to make them sync better, the bounce sfx especially were very out of sync with eachother beforehand, this should make things sound a lot better

* Replace RHRE Icons

Replaces all currently used game icons from RHRE with original ones. These will be revised over time but might as well get our foot in the door I think

* Implement Katie's Icons

* Update Drumming Practice Icon

* Dexie's Wizard's Waltz
2022-05-23 07:34:07 -07:00
minenice55
c46f653612
Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
2749f9a782
Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Pengu123
f4cbd0b367 Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
adianfiuef
f6dd5e28a9 Tram&Pauline 2022-04-11 02:05:43 -07:00
minenice55
ee8e9fc059 Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe
ad4a47f45d Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
minenice55
0a44f55e63 Fan Club: editor icon 2022-03-12 23:28:57 -05:00
Jenny Crowe
64a5bd6674 Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Jenny Crowe
5e99329e1d Oh yeah the editor UI too 2022-03-07 09:17:53 -07:00
Jenny Crowe
c0999d7d03 Editor: Game icons look better in-editor 2022-03-07 09:14:10 -07:00
Carson Kompon
8c33d1a416 Added Drumming Practice Game Icon 2022-03-07 00:06:27 -05:00
Carson Kompon
8b2ee6cac5 Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon
f70cade117 Added game icon for Wizard's Waltz 2022-03-03 22:36:11 -05:00
Jenny Crowe
daf19fae54 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
pixlblade
3573f55881 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Braedon
c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Braedon
6244130fae Karate man HD Icon 2022-02-08 15:40:35 -05:00
Braedon
49ad157893 Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
Braedon
f376e30ee2 You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon
44a36ba846 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon
147e41ca35 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon
63155237c8 Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
Braedon
7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00