minenice55
e2631acd2b
start reorganize GameAction
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- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
minenice55
c1a29ab4c8
make Karate Man init from new entities
2022-08-19 19:46:37 -04:00
minenice55
256c894d50
adjust Karate Man nori sound behaviour
2022-08-19 17:00:55 -04:00
minenice55
e269855490
improve interaction with some karate man obejcts
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- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
ThatZeoMan
88f59efe15
default obj colors
2022-08-15 21:45:48 -05:00
minenice55
05375aacb7
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
e62914f63e
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
b59e39a5de
unloaded support for the setup entities
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- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
009b593a42
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
33e2da9f9e
address input lockout
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- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
99b2294561
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
5b3c0584f3
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
0e960cf0ec
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
c3e2e5694a
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
e381f89399
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
cedce55922
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
74c17a7a14
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
1e96114626
added shadow type to set bg effects
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oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
2a2e8fc620
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
7e93d62347
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
3f7af6a0eb
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
2d4af47609
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
7509224289
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
86c0e7eb0a
recolourable shadows
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- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
35ff6bdd45
background effects, special move camera
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- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f277a131db
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e37de018cd
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
463ae454d0
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
d0c0041bd0
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
e6e797a85e
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
a583529087
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a
combo input
2022-07-28 22:09:48 -04:00
minenice55
859e719e3c
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
94bd62d5a2
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
ThatZeoMan
ec7936b954
Track 5 fully functional
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also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
8680d13989
create classes
2022-07-27 18:35:18 -04:00
ThatZeoMan
f27d16a1a5
Further simplified Coin Toss
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Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
f7c6cedc08
Combined Coin Toss's "Set XXXXground color" into one
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also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
Slaith
e6373b5d26
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
Slaith
030837d3c9
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
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I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Jenny Crowe
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Carson Kompon
bc80b578f0
Removed star particles when hitting pots in a combo
2022-03-03 16:25:20 -05:00
Carson Kompon
98f4dfe331
Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
2022-03-03 16:16:06 -05:00