Commit graph

13 commits

Author SHA1 Message Date
Slaith
a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
saladplainzone
80ea174edf Fixed Space Soccer Dispense Sound 2022-03-12 17:13:10 -08:00
Jenny Crowe
fd037c4436 Organization refactor 2022-03-11 21:10:13 -07:00
Slaith
531053cdd3 Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Slaith
d2bc7d9871 Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Slaith
91a561ea05 Some clean up 2022-02-26 15:38:27 -08:00
Slaith
c727bd62fd Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Braedon
d8653bf135 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon
809ef84f35 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon
759d4236e2 Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon
b79535168b More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon
d88a5614ec I'm tired 2022-01-23 21:15:23 -05:00