Commit graph

209 commits

Author SHA1 Message Date
Carson Kompon
a4985675c4 Code Clean Up 2022-02-26 13:57:09 -05:00
Carson Kompon
c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Jenny Crowe
526269805d
Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe
07f280a8b9
Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon
4e02c380e9 Added Autoplay and Metronome Hotkeys
A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon
f35e015bbc Whoops I never added CTRL+N 2022-02-26 01:54:00 -05:00
Carson Kompon
26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon
e2ee02775a Preventing even more code re-use
Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
027a6cddbe Added New (CTRL+N) Button
Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
fd748e8309 Fixed tempo change bug
Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
a8e1ce0ef0 Some small stuff
Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
4738692323 Fixed minor song offset/song pitch compatibility issue 2022-02-24 21:37:04 -07:00
Jenny Crowe
74e1ea2e91 Eh it's playable enough 2022-02-24 21:33:51 -07:00
Jenny Crowe
68bb30ae2a Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
pixlblade
5bec083aa3 f merge conflicts (part 2) 2022-02-24 20:12:22 -05:00
pixlblade
3573f55881 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe
3fb4db34cb Better timeline handling for song offset 2022-02-24 17:09:14 -07:00
Jenny Crowe
8cb08ea8ec Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Jenny Crowe
72d55d887a Editor: Song offset! 2022-02-24 07:02:21 -07:00
Jenny Crowe
2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
c1e3277c0f BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe
ac163fa2dc Camera now always resets on game switch, even when scrubbing. 2022-02-23 20:17:53 -07:00
Jenny Crowe
a64cb476e0 Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
Jenny Crowe
889a74107e Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
Jenny Crowe
8939f46151 Discord Rich Presence transition 2022-02-22 20:23:56 -07:00
Jenny Crowe
c6482cef01 Editor: Fixed smol starting bpm text 2022-02-22 01:24:31 -07:00
Jenny Crowe
19a76babd2 Editor: Starting BPM can be entered via input field as well as through the BPM change tool. 2022-02-22 01:16:10 -07:00
Jenny Crowe
12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe
081c08e47f Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
Jenny Crowe
02b5d27feb Branding changes 2022-02-21 20:27:00 -07:00
Jenny Crowe
9716265960 Test commit 2: The testening 2022-02-21 19:37:46 -07:00
Jenny Crowe
b3419e273a Test commit 2022-02-21 16:50:31 -07:00
Jenny Crowe
3cb6ff3578 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe
d1eff4a20d DJ School: Cue elegibility tweaks (autoplay should work correctly now) 2022-02-21 07:56:10 -07:00
Jenny Crowe
1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe
9273f9d944 Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe
2d996ba3c1 Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe
f24a081fce Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Jenny Crowe
5d76ffc918 Spaceball: Proper cap for end value of camera zoom 2022-02-20 04:59:36 -07:00
Jenny Crowe
612b042ecd Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon
bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe
e2f9dbddf4 BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon
fc31354e14 Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others 2022-02-18 19:44:17 -05:00
Jenny Crowe
35a15b04af BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
Braedon
6ca364d5a0 Got rid of unnecessary calculations 2022-02-17 21:59:52 -05:00
Braedon
c2c59e7910 Fixed timeline event's not being rendered if their start and end points are outside of the view.
Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Braedon
79bf70f76f Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe
78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00