Commit graph

30 commits

Author SHA1 Message Date
Rapandrasmus
966f0a3e6d Fixed rods not recoloring (#441) 2023-05-28 23:40:27 +00:00
Rapandrasmus
7ed0e3fafc Misc. Fixes and Additions (#440)
* Ringside fixes

* Clappy Trio bop logic fix

* Quiz show answer reaction fix

* prequel background begone!

* You can now hide the alien in spaceball

* Fixed lightning toss jank

* btsds recolor, need to add lights next

* Btsds lights and recolor

* fixed sweat particle rendering over reporter

* Asset bundles accomodation
2023-05-28 18:48:41 +00:00
Zeo
b271e10c83 Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00
ev
7404f402d9 Fan Club Retouch (#416)
* new sprites not done

* more sprites more anim chanegs

* almost done

* INSANE

* sheet done

* its done

* re-implement improved squat sprite

* remove many unused assets

allow games to be hidden in the editor

* start animations of backup dancers

* finish backup dancer animations

* add effects to backup dancers' tree

* add dancers to the prefab

* import new sprites

* backup dancers fully functional

* game camera now updates in LateUpdate()

* touched some anims

* oops

* oops 2

* add audience applause

fix the mapped cellanim shaders

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-05-21 17:35:00 +00:00
minenice55
4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
minenice55
3ccedd6010 Remove Unneeded RenderTextures (#399)
* remove unneeded render textures

* remove debug print

* show build guid in parts of app

* adjust timing window
2023-04-23 19:27:23 +00:00
minenice55
3810501d5c Revert "Misc. Fixes and Tweaks (#377)" (#380)
This reverts commit 2e950b5be5.
2023-04-02 02:28:23 +00:00
Seanski2
2e950b5be5 Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
ev
e4646000f2 Second Contact (#363)
* second contact sprites

* Started rewriting

* Sound stuff

* foreigner textbox

* default miss message

* implement basic player textbox

* transparency support for textbox

refactor function labels to use C# convention

* avoid double function call with mistranslation

* add mistranslation textbox

* fix logic with trailing translation

* auto-positioning of translated text content

* auto-hide textboxes on start

* icon

* Added two new helper functions for pitching with semitones and cents

* All new sounds should be in now

* bunch of visual fixes

* Fixed stuff being innaccurate

* Repeating voicelines begone!

* Thump sound for bob man

* Put an animator on the crowd

* Fixed missing sprites

* Fixed anim not playing sometimes on barely

* Changed length of pass turn event from 0.5 to 1 beat long

* Downscaled Sprites

yippee

* Auto look at

* Fixed bob's textbox not appearing sometimes

* Fixed some small things

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-27 03:09:55 +00:00
Seanski2
8ef6e480c1 DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00
Rapandrasmus
c1932225d3 Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks
2023-02-14 16:31:51 +00:00
minenice55
825c4728d6 First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55
dcb2a71b98 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
07663c4919 finish conversions 2022-08-20 23:13:52 -04:00
minenice55
1f0187ee66 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Slaith
a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe
fd037c4436 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe
e6adef1f94 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe
9aeef1a9c3 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe
667a70b0ee BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Jenny Crowe
f7838d1da2 Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch) 2022-03-07 05:54:36 -07:00
Jenny Crowe
dd3bdaf87c BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe
c6f0da37a2 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Jenny Crowe
7d3fa6d8da BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
2e85be6738 BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
Jenny Crowe
521c191fbd BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe
22504b8d34 BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe
5dc02f5e42 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
076b7bd291 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00