Commit Graph

26 Commits

Author SHA1 Message Date
Braedon e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Jenny Crowe 4dd32279ac Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Braedon 7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon eee8a3952f Karate man game switch cue fix 2022-01-29 18:30:29 -05:00
Braedon 21aa06150e Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon 80ec9a350b Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon 8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon 6ac919a232 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon 2b88703e3f Autoplay began 2022-01-22 22:40:53 -05:00
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon 4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon 9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon 06ef8986c7 Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon 6a05f31506 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon c48f2064f0 Import game icons 2022-01-15 17:52:53 -05:00
Braedon 8760412bb2 Dynamic editor theme (WIP), read desc for more info
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.

Time jumping also has been improved by pausing.

Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Starpelly 775fd7e580 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly 4c83f7fec0 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly 76ed0ee2e9 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 2c2d43ac17 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly a52e883f3a Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly 5cbb182797 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly 88f13795a9 Karate Man started. 2021-12-29 01:52:48 -05:00