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df5a64622e
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock. |
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BarrelDestroyEffect.cs | ||
BarrelDestroyEffect.cs.meta | ||
Bomb.cs | ||
Bomb.cs.meta | ||
KarateJoe.cs | ||
KarateJoe.cs.meta | ||
KarateMan.cs | ||
KarateMan.cs.meta | ||
Pot.cs | ||
Pot.cs.meta |