* fix crop stomp input scheduling bugs
* update space soccer to use PlayerActionEvent
* update spaceball to use PlayerActionEvent
make PlayerActionEvents clean themselves up on game switch
* update rhythm rally to use PlayerActionEvent
* update rhythm tweezers to use PlayerActionEvent
* update mahou tsukai to use PlayerActionEvent
* reduce logging level
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.