Commit Graph

662 Commits

Author SHA1 Message Date
saladplainzone 6d9e9b2a5f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 7396fa8814 Rhythm Somen - We Need To Trim Further 2022-06-23 23:21:37 -04:00
saladplainzone f829736b83 Rhythm Somen - Oops Forgot One 2022-06-23 23:21:24 -04:00
saladplainzone c55d9b116f Rhythm Somen - Trim SFX 2022-06-23 23:20:58 -04:00
saladplainzone 9d0b87924b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 3eeaf1c772 Update Dodge.anim 2022-06-23 22:45:10 -04:00
minenice55 dba5599e6c Add new icons 2022-06-23 22:41:21 -04:00
minenice55 9159d5209f Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
minenice55 aba100038e Update Throw.anim 2022-06-22 18:52:35 -04:00
minenice55 3f420f6c4f Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55 37231cb3cd Merge branch 'master' into game-mobTrick 2022-06-22 16:23:15 -04:00
huantian 36c110e4ad
Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
minenice55 f3515fcef2 Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55 3112e208d7 Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 4bd2879381 Merge branch 'master' into game-mobTrick 2022-06-19 21:48:21 -04:00
minenice55 31dcf5410f Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ef0f090ba7
Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 8d571f6443
Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone cd70267243
Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby db067264eb
Added Launch Party Icon (#98)
* Launch Party Prefab Setup

This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it

* Launch Party Icon Added

Due to me being stupid, I forgot to put the icon in the existing pull request. This one should fix that
2022-06-11 13:34:52 -07:00
Jellirby 2faa06a7bd
Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 8ff7539d2b
I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55 b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 bd6f3ee23d
Textboxes: adjustments (#93)
- button glyphs now have softer outlines
- corrected the mixup between the East and West face buttons
- added glyphs for shoulder buttons
- added set of custom emoji
2022-06-07 16:27:21 -07:00
minenice55 d3a528a43a
Tempo changes restored (#92)
* Prepwork for seeking + tempo change fixes

TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)

* functions to get the beat from a song position

will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55 a4d6537f9c
Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55 52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid 3a5273d31b
Fix Importing Music files on Linux (#89)
* fix importing music files on linux

* oops
2022-06-03 20:15:45 -07:00
Saraistupid 8bea107daa
Merge UI Folders (#88) 2022-06-03 20:15:24 -07:00
minenice55 12fb8c2117
Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
huantian 7e6d50ef26
Disable GitHub Actions build on PR (#85) 2022-06-03 20:14:43 -07:00
minenice55 ecc905a42f
Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
saladplainzone 972826ce12
Trim Rhythm Rally SFX, Icon Work (#83)
* Trim Rhythm Rally SFX

Trimmed down some sound files associated with Rhythm Rally to make them sync better, the bounce sfx especially were very out of sync with eachother beforehand, this should make things sound a lot better

* Replace RHRE Icons

Replaces all currently used game icons from RHRE with original ones. These will be revised over time but might as well get our foot in the door I think

* Implement Katie's Icons

* Update Drumming Practice Icon

* Dexie's Wizard's Waltz
2022-05-23 07:34:07 -07:00
minenice55 545eb752cd
Global Camera Movement (#80)
* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55 c46f653612
Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Saraistupid bf0d23bc47
Linux Music Support™️ (#78)
* A little warning about audio

* Create Linux.meta

* Create libVorbisPlugin.so.meta

* Linux audio support maybe?

* Update README.md
2022-05-11 14:02:57 -07:00
Jenny Crowe e6c61d6973
Merge pull request #69 from huantianad/master
Link GitHub Actions Builds in readme
2022-05-07 14:33:41 -07:00
Jenny Crowe 9efe13a7f6 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe a288cd8f49
Merge pull request #74 from adianfiuef/master
Tram&Pauline
2022-05-07 14:29:02 -07:00
Jenny Crowe 2749f9a782
Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe b437b5b392
Merge pull request #77 from freeformfunposting/master
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Jenny Crowe 1378bfa2f0
Merge pull request #75 from minenice55/more-ntrIdol3
Fan Club: more additions
2022-05-07 14:17:35 -07:00
Stef Jenkins bdc5642710
Fixed a sound error with Autoplay 2022-05-06 15:14:01 -07:00
Pengu123 d4c2fe669a Clean up the debug messages 2022-05-06 22:30:17 +02:00
Pengu123 06c4bf0c16 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 286b778676 Cleanup + new Shedule methods 2022-05-06 22:05:19 +02:00
Pengu123 34e29efae8 More comments, new method to detect expected inputs
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123 6384d28295 Added a list to keep track of all the scheduled inputs of a minigame
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00