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I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
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Assets I shouldn't be coding at midnight (#96) 2022-06-08 23:46:51 -07:00
Packages BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
ProjectSettings Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore VSCode gitignore 2022-02-02 22:27:31 -05:00
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README.md Linux Music Support™️ (#78) 2022-05-11 14:02:57 -07:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

README.md

This project is still in development. There are NO public compiled releases (yet).

This project is based on Rhythm Heaven Mania by Starpelly

Heaven Studio

(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.

Discord

License: GPL v3

Progress spreadsheet

image image

Prebuilt Binaries

This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Self-Building

Heaven Studio is made in Unity 2020.3.25f1, and programmed with Visual Studio Code.

Video tutorial (from Rhythm Heaven Mania): https://www.youtube.com/watch?v=vONoZuP7qtg

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.