pixlblade
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5bec083aa3
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f merge conflicts (part 2)
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2022-02-24 20:12:22 -05:00 |
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pixlblade
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3573f55881
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f merge conflicts
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2022-02-24 20:02:05 -05:00 |
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Jenny Crowe
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3fb4db34cb
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Better timeline handling for song offset
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2022-02-24 17:09:14 -07:00 |
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Jenny Crowe
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8cb08ea8ec
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Swing variable added to entities.
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2022-02-24 07:12:19 -07:00 |
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Jenny Crowe
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72d55d887a
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Editor: Song offset!
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2022-02-24 07:02:21 -07:00 |
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Jenny Crowe
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2ce1741201
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BTSDS: Scene adjustments for better future 3D cam movement compatibility
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2022-02-24 05:26:56 -07:00 |
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Jenny Crowe
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c1e3277c0f
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BTSDS: Outline no longer overlaps hit effect.
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2022-02-23 21:27:39 -07:00 |
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Jenny Crowe
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ac163fa2dc
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Camera now always resets on game switch, even when scrubbing.
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2022-02-23 20:17:53 -07:00 |
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Jenny Crowe
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a64cb476e0
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Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
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2022-02-22 20:34:11 -07:00 |
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Jenny Crowe
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889a74107e
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Editor: Minor minigame info tweaks.
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2022-02-22 20:28:27 -07:00 |
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Jenny Crowe
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8939f46151
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Discord Rich Presence transition
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2022-02-22 20:23:56 -07:00 |
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Jenny Crowe
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c6482cef01
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Editor: Fixed smol starting bpm text
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2022-02-22 01:24:31 -07:00 |
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Jenny Crowe
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19a76babd2
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Editor: Starting BPM can be entered via input field as well as through the BPM change tool.
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2022-02-22 01:16:10 -07:00 |
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Jenny Crowe
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12c70d4311
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Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
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2022-02-21 23:43:24 -07:00 |
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Jenny Crowe
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081c08e47f
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Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
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2022-02-21 22:43:31 -07:00 |
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Jenny Crowe
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02b5d27feb
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Branding changes
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2022-02-21 20:27:00 -07:00 |
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Jenny Crowe
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9716265960
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Test commit 2: The testening
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2022-02-21 19:37:46 -07:00 |
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Jenny Crowe
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b3419e273a
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Test commit
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2022-02-21 16:50:31 -07:00 |
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Jenny Crowe
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3cb6ff3578
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Tap Trial: Pose animation setup
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2022-02-21 15:28:16 -07:00 |
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Jenny Crowe
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d1eff4a20d
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DJ School: Cue elegibility tweaks (autoplay should work correctly now)
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2022-02-21 07:56:10 -07:00 |
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Jenny Crowe
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1a980347f6
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DJ School: Additional gameplay implementation and tuning.
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2022-02-20 10:28:56 -07:00 |
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Jenny Crowe
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9273f9d944
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Tap Trial: Double Tap animations for player
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2022-02-20 08:25:45 -07:00 |
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Jenny Crowe
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2d996ba3c1
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Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
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2022-02-20 06:57:20 -07:00 |
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Jenny Crowe
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f24a081fce
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Editor: General enum property support. Hex input field functionality for color picker.
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2022-02-20 06:31:55 -07:00 |
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Jenny Crowe
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5d76ffc918
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Spaceball: Proper cap for end value of camera zoom
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2022-02-20 04:59:36 -07:00 |
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Jenny Crowe
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612b042ecd
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Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
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2022-02-19 17:17:15 -07:00 |
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Braedon
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bef5518b8f
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Tap Trial: Player tap animation
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2022-02-19 16:03:45 -05:00 |
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Braedon
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00ba7dd3b7
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Some tap trial setup
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2022-02-19 13:51:46 -05:00 |
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Jenny Crowe
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e2f9dbddf4
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BTSDS: Outline postprocess approach
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2022-02-19 11:26:01 -07:00 |
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Braedon
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fc31354e14
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Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others
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2022-02-18 19:44:17 -05:00 |
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Jenny Crowe
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35a15b04af
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BTSDS: Fine tuning for block animation timing.
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2022-02-18 07:32:38 -07:00 |
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Braedon
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6ca364d5a0
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Got rid of unnecessary calculations
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2022-02-17 21:59:52 -05:00 |
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Braedon
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c2c59e7910
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Fixed timeline event's not being rendered if their start and end points are outside of the view.
Thank you to chrislo27 for suggesting a fix to this.
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2022-02-17 21:57:35 -05:00 |
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Braedon
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79bf70f76f
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Fork lifter gulp graphical bug
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2022-02-17 21:36:01 -05:00 |
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Jenny Crowe
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78d08856cf
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BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
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2022-02-17 05:11:06 -07:00 |
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Jenny Crowe
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c2c6c3d98d
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RHDS crumble sound fix
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2022-02-17 01:11:57 -07:00 |
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Jenny Crowe
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50389c3fa3
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BTSDS: Material moment
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2022-02-16 20:23:55 -07:00 |
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Jenny Crowe
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94684947f3
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BTS DS: Crumble sfx (thanks Maddy!)
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2022-02-16 19:59:46 -07:00 |
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Jenny Crowe
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01de648e3f
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BTSDS: Added some sfx + slight margin tweak
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2022-02-16 19:19:40 -07:00 |
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Jenny Crowe
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13b8fc7de1
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BTSDS: Smol sound tweak
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2022-02-16 18:07:10 -07:00 |
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Jenny Crowe
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475b946059
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Built to Scale: Gameplay implemented (missing lots of sfx)
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2022-02-16 10:04:28 -07:00 |
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Jenny Crowe
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1a839517c8
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Built to Scale (DS) asset setup
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2022-02-15 16:28:08 -07:00 |
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Braedon
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bea09a5d2f
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Rhythm Rally polish
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2022-02-15 00:17:53 -05:00 |
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Jenny Crowe
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f638bca3e4
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Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition.
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2022-02-14 11:23:24 -07:00 |
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Jenny Crowe
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60cc4fc751
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Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
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2022-02-14 06:48:41 -07:00 |
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Jenny Crowe
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ec5cc16493
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Rhythm Rally: Basic gameplay setup
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2022-02-14 01:53:58 -07:00 |
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Jenny Crowe
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51db8b53ba
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Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
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2022-02-13 07:02:55 -07:00 |
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Jenny Crowe
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5cd14a2cb4
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Rhythm Rally: Better camera/layer configuration
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2022-02-12 10:16:50 -07:00 |
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Jenny Crowe
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9c2139129e
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Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
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2022-02-12 09:57:45 -07:00 |
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Braedon
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49f724f08a
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Testing jpeg cardboard box background in Rhythm Rally
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2022-02-12 04:08:24 -05:00 |
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