Commit graph

1556 commits

Author SHA1 Message Date
ThePurpleAnon
4e23d9f2c4 Timing display fixes (#840)
* the fix ™️

* the glow ™️
2024-04-08 18:50:07 +00:00
minenice55
ffb69718eb Merge pull request #841 from RHeavenStudio/cherry-pick-release_1_patches-5f13626e7227491b6e7597ec54484124764a79ce
Fix the spelling and grammar (Release 1 only)
2024-04-08 18:48:05 +00:00
Kevin Kuhn
fc7a5f498f fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:45:09 +00:00
minenice55
0534cb6f7b Merge pull request #835 from Epicgamer2469/note-params-r1
Updates to note paramaters + some additional sound fixes (for r1)
2024-04-08 02:18:21 +00:00
minenice55
007426fb26 Merge pull request #837 from RHeavenStudio/cherry-pick-release_1_patches-203f7f4c029ffffd95a8ee2af9fcce172b6c1db6
Conductor Tweaks
2024-04-08 02:17:34 +00:00
minenice55
702aaa40cf Merge pull request #833 from RHeavenStudio/cherry-pick-release_1_patches-d2a8df8a6409ed3e8b0190617c321ebcb32d5534
Update AppInfo.cs
2024-04-08 02:03:57 +00:00
minenice55
17967a2a3b offset fix (#836) 2024-04-08 02:03:55 +00:00
Epicgamer2469
1ef099b5d0 Note param stuff + some other fixes 2024-04-07 20:07:45 -05:00
FancyEX
16f24ac0d1 Update AppInfo.cs (#832)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update AppInfo.cs

Thank you StackOverflow!
2024-04-07 22:43:36 +00:00
minenice55
73e08c626f Merge pull request #831 from RHeavenStudio/cherry-826
Cherry-Pick #826
2024-04-07 21:32:21 +00:00
ThePurpleAnon
03107cb551 Cleaning up those dang warnings (#826)
* done i think

wahoo

* this one too

lol
2024-04-07 17:31:35 -04:00
minenice55
5b52a64854 Merge pull request #828 from RHeavenStudio/cherry-pick-release_1_patches-d32f5591d2e3f4f810380304c22643b3e8cdc88f
Auto-Swing
2024-04-07 04:55:30 +00:00
minenice55
72d555fc1d Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:55:08 +00:00
minenice55
b602ba1e77 Merge pull request #820 from RHeavenStudio/cherry-pick-release_1_patches-e94a34c40b0b6fcdbae5b632134ac9931d61753f
Remove duplicate freeze frame addition
2024-03-31 02:14:58 +00:00
EpicGamer2469
bed6a3cf21 Remove duplicate freeze frame addition (#819) 2024-03-31 01:19:32 +00:00
minenice55
b25df9aeb8 Merge pull request #817 from RHeavenStudio/cherry-pick-release_1_patches-a6fcdd0fb4985fb971ba5f99dcc875e589867481
Sorting rework i guess part 2 electric boogaleo
2024-03-30 19:27:02 +00:00
playinful
f048ec682b Sorting rework i guess part 2 electric boogaleo (#816)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* Updated cloud particles

* ready to pr i think

Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.

* i accidentally removed a bunch of work from yall oops this should fix that i think

* make it so that it auto sorts by alphabet when you lanuch the editor
2024-03-30 19:26:17 +00:00
minenice55
ab7dc6a945 Merge pull request #813 from RHeavenStudio/cherry-812
Resource Optimization (#812)
2024-03-30 03:02:28 +00:00
minenice55
d7ab27439c Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-29 23:00:59 -04:00
minenice55
260805dfae Merge pull request #799 from RHeavenStudio/cherry-798
Cherry-Pick #798
2024-03-22 01:50:10 +00:00
EpicGamer2469
70ed213c6e Improve note parameters (#798)
* Add note parameter

* Increase max semitones

* Add previewing sounds for notes

* Add note preview toggle setting

* Fix Launch Party starting note

* Fix preview sound pooling + add BTS preview sound

* Add previewing note when slider handle is clicked
2024-03-21 21:47:50 -04:00
minenice55
aeb873d67f Merge pull request #791 from RHeavenStudio/cherry-pick-release_1_patches-a99a6f0380d3750c479c77de802d6a9748ba88ec
Fix Rockers pitch bend
2024-03-14 01:22:36 +00:00
EpicGamer2469
f95a68f4aa Fix rockers pitch bend (#789) 2024-03-14 01:19:11 +00:00
minenice55
d75a06f7e6 Merge pull request #782 from RHeavenStudio/cherry-pick-release_1_patches-bc93a7ab940047372282ff27e2b66367ff89203c
Dropdown Fixes + TryGetMinigame
2024-03-12 18:58:55 +00:00
AstrlJelly
d42291d57e Dropdown Fixes + TryGetMinigame (#781)
* fix dropdowns + dropdown collapses

man...

* trygetminigame

it's from a different branch but it's nice to have rn
2024-03-11 20:19:48 +00:00
minenice55
4f776f312a Merge pull request #774 from RHeavenStudio/cherry-pick-release_1_patches-df4869573b5a61ce707091db0abe241aed418cfd
Built to Scale New Models + Lighting
2024-03-10 16:35:52 +00:00
minenice55
b1c359c6ab Merge pull request #777 from RHeavenStudio/cherry-pick-release_1_patches-3eefc631b15c8930f8b0e3eb51ca360c5f633015
Another Logo Tweaks
2024-03-10 16:35:49 +00:00
Tailx501
eb475e516c Another Logo Tweaks (#776)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.

* Logo Tweaks

* Logo Tweaks

* Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Delete Assets/Scenes/Title.unity

* Another Logo Tweaks

* Another Logo Tweaks
2024-03-10 16:24:40 +00:00
ev
414fd43036 Built to Scale New Models + Lighting (#773)
* Yay

* fix the weird material hardcoding

* done

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 03:37:48 +00:00
minenice55
66832c2b46 Merge pull request #772 from RHeavenStudio/cherry-pick-release_1_patches-a9e31ec489f47227691f9378afeca25409790939
Dog Ninja Rework
2024-03-10 02:59:38 +00:00
minenice55
92baac9e38 Dog Ninja Rework (#771)
* nearly the entire dog ninja rework

lol. didn't think it would be this easy
just a few more things to fix and we're good

* fix some things, add NOT WORKING updater

* final optimizations and fixes

damn i didn't think the preparing stuff would be such a big deal

* actual last fixes + ass buns

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-03-10 02:59:19 +00:00
minenice55
744a5f8a56 Merge pull request #764 from RHeavenStudio/cherry-pick-release_1_patches-ff3b3adbd0b30b80134ce7f9d275f564f77275ac
gradient color mapping shader
2024-03-08 16:56:21 +00:00
ThePurpleAnon
fef8ac45cd added gradient mapping shader (#763)
put in a grayscale texture and a gradient, get out a cool picture
2024-03-08 05:13:46 +00:00
minenice55
12899c7948 Merge pull request #761 from RHeavenStudio/cherry-pick-release_1_patches-0b97be9f8eaee909969c3f221a14877141c0367e
Update Credits
2024-03-08 03:53:18 +00:00
minenice55
066847a24f Update Credits.txt (#760) 2024-03-08 03:52:57 +00:00
minenice55
b1c8c6c3ad Merge pull request #759 from RHeavenStudio/cherry-pick-release_1_patches-da1e3f9ce17df015adb06dc443275666ab762a3f
Samurai Slice Gold Particles
2024-03-07 23:23:21 +00:00
minenice55
8353739dd1 Samurai Slice Gold Particles (#758)
* Beginning

The first commit

* End

Finished adding Particle Effects, and some of the sprites were changed

* hatred

trying to solve conflicts

* Just letting you all know

Got access to this branch

* re-parent wind

* fix capitalization in enum

---------

Co-authored-by: Obelisk <taynaluan10@gmail.com>
2024-03-07 22:46:41 +00:00
minenice55
9b577be76e Merge pull request #756 from RHeavenStudio/cherry-pick-release_1_patches-08ca8763451c99250dfc964107aaee249dbc5545
Logo Tweaks
2024-03-07 19:34:41 +00:00
Tailx501
54fdca469e Logo Tweaks (#755)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.

* Logo Tweaks

* Logo Tweaks

* Logo Tweaks
2024-03-07 19:30:31 +00:00
minenice55
785dfee9a6 Merge pull request #751 from RHeavenStudio/cherry-pick-release_1_patches-9b59d06b55d0a7af11bd29715410f92c9b5ebebf
R1.1 Hotfixes
2024-03-05 18:14:05 +00:00
AstrlJelly
58bd843aea hotfixes (#750) 2024-03-05 18:05:21 +00:00
minenice55
b0d25c4e00 Merge pull request #747 from RHeavenStudio/cherry-pick-release_1_patches-dd0063aadbbbca4b50f6c39ea2a505122d1a4918
Change License Badge on README
2024-03-05 05:06:03 +00:00
minenice55
b0d4b2b06a Change License Badge on README (#746) 2024-03-05 05:05:55 +00:00
minenice55
eb1ea48202 Merge pull request #737 from RHeavenStudio/cherry-pick-release_1_patches-98666636148341ee25e6a0db2b290cb6c9ed8423
ColorEase Class
2024-03-04 03:51:58 +00:00
AstrlJelly
08a7fce35a ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:51:43 +00:00
minenice55
30f47ea764 Merge pull request #726 from RHeavenStudio/cherry-pick-release_1_patches-476712e47ddbd3accf996055b8801abb488b730b
Fix Anim Block, Fine Semitones in SFX Block
2024-02-26 18:07:40 +00:00
AstrlJelly
17745a5ca7 Fix Anim Block, Fine Semitones in SFX Block (#724)
* Fix Anim Block, Fine Semitones in SFX Block

* i was recursively getting the anim object path BACKWARDS. oops
* added fine semitones in the sfx block, thanks Vincells
* GetPitchFromSemitones uses a float instead of an int now

* revert the semitones thing

* okay that's better

use cents correctly
2024-02-26 17:47:30 +00:00
minenice55
bfeadcf704 Merge pull request #721 from RHeavenStudio/cherry-pick-release_1_patches-caf124a8cdde5f2b9fb0a6bbf2839d29ed089803
Advanced Blocks
2024-02-26 01:47:31 +00:00
AstrlJelly
3cdb63917e Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:47:22 +00:00
minenice55
1102987c14 Merge pull request #714 from RHeavenStudio/cherry-pick-release_1_patches-44b645f57a494446f15ae4785919b04d4f8b24f8
Tunnel Backgrounds
2024-02-24 01:23:27 +00:00