Jenny Crowe
39e14e9e07
Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm
2022-02-05 06:08:33 -07:00
Braedon
2b019b4462
Audio mixers
2022-02-04 23:40:33 -05:00
Braedon
973df96566
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
49b1f9a5c2
Instant camera easing
2022-02-04 17:54:38 -05:00
Braedon
5098ca135d
Spaceball camera easings
2022-02-04 17:16:22 -05:00
Braedon
be3c913c4e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Braedon
44faa3f150
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
bc8f7419be
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
62c6e65945
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
44e70ddf1e
A lot of stuff (Read desc)
...
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
3e6d3b838a
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
ce193bf572
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
da7ca44bc5
Timeline playback start clamping
2022-01-15 02:08:23 -05:00
Starpelly
3840870684
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
dab2379f68
Music sorting
2021-12-23 17:39:03 -05:00
Starpelly
5d85d9d363
Proper namespaces
2021-12-20 20:10:49 -05:00