* add entity to collapse function, start on new animation thingy
im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas
also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/
* animation from beat functional, octo machine converted
this looks fantastic i can't wait to implement this into more things
* better anim function
this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
* The funny
* Yar har har har
* 1 two tree
* Hilarious!
* procedurally spawning in stuff
* bored meeting
* A lot!
* Assistant stop added
* Added Bops
* Added Sounds
* Added miss stuff!! Only need the miss anim for the pigs!!!
* Tweaks
* Bugfixes!
* anim fix anim fix
* STRAIGHT!
* Sound offsets fixed
* added the new anims to implement
* new sheet
* loopSpin implemented
* woah
* mis stuff
* doen done done
* Various fixes
* Fixed clappy trio bop bug
* Epic tings
* Added color and screen shake
* Small things
* redid sheets a little
* Fixed burger preview
* Almost done with forklifter
* Bg color and fixed 4 peas for fork lifter
* icon
* bg stuff for tambourine and forklfiter
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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* starting out with double date stuff :D
not even the background is finished
i just wanna get this on my fork so that it's safe
* double date getting more initialized
no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune
* initialization done!!!!!
gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances
* ughhhh animation stuff.
this is gonna take me a day or two to even comprehend
* starting on animation
committing cause im traveling, i might work on this if i have time
* replace sounds, extend some stuff
replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far
* starting on dog ninja
waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.
* initialization and sprite trimming done
reference is from angrytapper2's video
Throw Object,
Cut Everything!, and
Here We Go!
were the cues added, in that order.
* temp icon w/ mask + bezier curves!!
the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.
* getting there
i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered
* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now
(im gonna try doing these commit notes from now on)
* keeping trying
* cues have sfx now
- the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen
* not much progress rn, getting into the harder stuff
* added more sfx
- it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
- still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.
* i need to work out conflicts
really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀
* blehhh
figuring out git some more
* fork lifter hd sprites
courtesy of unbrokenmage
* had to remove more files
* had to add files!
* oops! more changes!
i gotta add the little hand now... people are asking me to add it...
* i cannot do the little hand :(
* put the two background elements into one group
* tweaked the position of the hand visual (it wasn't pointing right where the peas were coming from)
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Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
* catchy tune rework
* oops built asset bundles
* space soccer, coin toss, tap trial, and clappy trio
* built asset bundles again oops
* larger backgrounds
* lockstep more accurate animations
* fixed lockstep
* actually fixed lockstep it didnt save
* working dough 4k and big eyes
* kitties adjustments
* kitties bg bigger