* Started
* Imported new spritesheet
* Set up new spritesheets
* Added foreground elements
* Added bopping
* SOUND FILES
* Working dough fixx lol
* Stepping Added!
* minor tweak
* Tap troupe inputs are queued yippee
* Tapping math stuff done
* Added tapping animations for npcs
* OKAY!
* Party Popper!
* Improved da particle
* Vine boom
* Ready for PR!
* Little fix
* anim adjustments
* Updated some sounds and scaling
* all anims done
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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
* add way of creating sound sequences in inspector
- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound
* Dj School: fix turntable effect being parented to root
* Pajama Party: fix sleep action type not carrying over between transitions
* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle