Multisound + Combo miss animation

This commit is contained in:
Braedon 2022-01-20 20:24:30 -05:00
parent b8f694eedf
commit e7353723ab
28 changed files with 3624 additions and 197 deletions

View file

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@ -176,6 +176,21 @@ TextureImporter:
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View file

@ -12,34 +12,34 @@ namespace RhythmHeavenMania
{ {
public class GameManager : MonoBehaviour public class GameManager : MonoBehaviour
{ {
public static GameManager instance; [Header("Lists")]
private EventCaller eventCaller;
public Beatmap Beatmap = new Beatmap(); public Beatmap Beatmap = new Beatmap();
[HideInInspector] public List<Beatmap.Entity> playerEntities = new List<Beatmap.Entity>(); [HideInInspector] public List<Beatmap.Entity> playerEntities = new List<Beatmap.Entity>();
private List<GameObject> preloadedGames = new List<GameObject>();
public List<GameObject> SoundObjects = new List<GameObject>();
public int currentEvent, currentPlayerEvent;
[Header("Components")]
public TextAsset txt; public TextAsset txt;
public float startOffset;
public Camera GameCamera, CursorCam; public Camera GameCamera, CursorCam;
public CircleCursor CircleCursor; public CircleCursor CircleCursor;
[Header("Games")]
Coroutine currentGameSwitchIE;
public string currentGame;
public float startBeat;
private GameObject currentGameO;
private List<GameObject> preloadedGames = new List<GameObject>();
[HideInInspector] public GameObject GamesHolder; [HideInInspector] public GameObject GamesHolder;
[Header("Games")]
public string currentGame;
Coroutine currentGameSwitchIE;
[Header("Properties")]
public int currentEvent, currentPlayerEvent;
public float startOffset;
public bool playOnStart; public bool playOnStart;
public float startBeat;
private GameObject currentGameO;
public static GameManager instance { get; private set; }
private EventCaller eventCaller;
private void Awake() private void Awake()
{ {
@ -137,6 +137,8 @@ namespace RhythmHeavenMania
{ {
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat);
} }
for (int i = 0; i < SoundObjects.Count; i++) Destroy(SoundObjects[i].gameObject);
} }
public void Pause() public void Pause()

View file

@ -254,7 +254,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
} }
if (!canHit) if (!canHit)
Jukebox.PlayOneShotGame("forkLifter/stabnohit", false); Jukebox.PlayOneShotGame("forkLifter/stabnohit");
anim.Play("Player_Stab", 0, 0); anim.Play("Player_Stab", 0, 0);
} }

View file

@ -31,6 +31,7 @@ namespace RhythmHeavenMania.Games.KarateMan
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate; // rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
float yRange = 0; float yRange = 0;
float xRange = Random.Range(500, 800);
switch (index) switch (index)
{ {
@ -59,10 +60,14 @@ namespace RhythmHeavenMania.Games.KarateMan
yRange = Random.Range(500, 1600); yRange = Random.Range(500, 1600);
break; break;
} }
if (combo) yRange = Random.Range(800, 1600); if (combo)
{
yRange = Random.Range(800, 1600);
xRange = Random.Range(200, 500);
}
rb2d.AddForce(Vector3.up * yRange); rb2d.AddForce(Vector3.up * yRange);
rb2d.AddForce(Vector3.right * Random.Range(500, 800)); rb2d.AddForce(Vector3.right * xRange);
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450); // this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
col = this.gameObject.AddComponent<BoxCollider2D>(); col = this.gameObject.AddComponent<BoxCollider2D>();

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@ -1,54 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class ComboSound : MonoBehaviour
{
public float startBeat;
private int index;
private void Update()
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
if (normalizedBeat >= 1 && index < 1)
{
Jukebox.PlayOneShotGame("karateman/punchy1");
index++;
}
else if (normalizedBeat >= 1.25f && index < 2)
{
Jukebox.PlayOneShotGame("karateman/punchy2");
index++;
}
else if (normalizedBeat >= 1.5f && index < 3)
{
Jukebox.PlayOneShotGame("karateman/punchy3");
index++;
}
else if (normalizedBeat >= 1.75f && index < 4)
{
Jukebox.PlayOneShotGame("karateman/punchy4");
index++;
}
else if (normalizedBeat >= 2f && index < 5)
{
Jukebox.PlayOneShotGame("karateman/ko");
index++;
}
else if (normalizedBeat >= 2.5f && index < 6)
{
Jukebox.PlayOneShotGame("karateman/pow");
index++;
}
else if (normalizedBeat >= 3)
{
Destroy(this.gameObject);
}
}
}
}

View file

@ -65,6 +65,10 @@ namespace RhythmHeavenMania.Games.KarateMan
comboPotIndex++; comboPotIndex++;
Jukebox.PlayOneShotGame("karateman/comboHit1"); Jukebox.PlayOneShotGame("karateman/comboHit1");
} }
else
{
Jukebox.PlayOneShotGame("karateman/swingNoHit");
}
comboIndex++; comboIndex++;
anim.Play("PunchLeft", 0, 0); anim.Play("PunchLeft", 0, 0);
} }
@ -77,6 +81,10 @@ namespace RhythmHeavenMania.Games.KarateMan
comboPotIndex++; comboPotIndex++;
Jukebox.PlayOneShotGame("karateman/comboHit1"); Jukebox.PlayOneShotGame("karateman/comboHit1");
} }
else
{
Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt");
}
comboIndex++; comboIndex++;
anim.Play("PunchRight", 0, 0); anim.Play("PunchRight", 0, 0);
} }
@ -101,6 +109,10 @@ namespace RhythmHeavenMania.Games.KarateMan
comboPotIndex++; comboPotIndex++;
Jukebox.PlayOneShotGame("karateman/comboHit3"); Jukebox.PlayOneShotGame("karateman/comboHit3");
} }
else
{
Jukebox.PlayOneShotGame("karateman/comboMiss");
}
comboIndex++; comboIndex++;
anim.Play("ComboKick", 0, 0); anim.Play("ComboKick", 0, 0);
} }
@ -128,7 +140,7 @@ namespace RhythmHeavenMania.Games.KarateMan
else else
{ {
// fail anim // fail anim
anim.Play("Idle"); anim.Play("ComboMiss");
ResetCombo(); ResetCombo();
} }
} }

View file

@ -55,8 +55,15 @@ namespace RhythmHeavenMania.Games.KarateMan
Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f)); Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f));
Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f)); Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f));
GameObject cs = new GameObject(); cs.AddComponent<ComboSound>().startBeat = beat; MultiSound.Play(new MultiSound.Sound[]
cs.transform.parent = this.transform.parent; {
new MultiSound.Sound("karateman/punchy1", beat + 1f),
new MultiSound.Sound("karateman/punchy2", beat + 1.25f),
new MultiSound.Sound("karateman/punchy3", beat + 1.5f),
new MultiSound.Sound("karateman/punchy4", beat + 1.75f),
new MultiSound.Sound("karateman/ko", beat + 2f),
new MultiSound.Sound("karateman/pow", beat + 2.5f)
});
} }
public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2()) public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2())
@ -113,8 +120,13 @@ namespace RhythmHeavenMania.Games.KarateMan
outSnd = "karateman/barrelOutKicks"; outSnd = "karateman/barrelOutKicks";
p.hitSnd = "karateman/barrelBreak"; p.hitSnd = "karateman/barrelBreak";
GameObject pks = new GameObject(); pks.AddComponent<PunchKickSound>().startBeat = beat; MultiSound.Play(new MultiSound.Sound[]
pks.transform.parent = this.transform.parent; {
new MultiSound.Sound("karateman/punchKick1", beat + 1f),
new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
new MultiSound.Sound("karateman/punchKick4", beat + 2.25f)
});
break; break;
} }
@ -170,6 +182,11 @@ namespace RhythmHeavenMania.Games.KarateMan
bopBeat = beat; bopBeat = beat;
} }
public void Hit3(float beat)
{
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", beat), new MultiSound.Sound("karateman/three", beat + 0.5f) });
}
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow) public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
{ {
GameObject bomb = Instantiate(Bomb, parent); GameObject bomb = Instantiate(Bomb, parent);

View file

@ -116,6 +116,12 @@ namespace RhythmHeavenMania.Games.KarateMan
lastRot = Holder.transform.GetChild(0).eulerAngles.z; lastRot = Holder.transform.GetChild(0).eulerAngles.z;
StateCheck(normalizedBeat); StateCheck(normalizedBeat);
if (normalizedBeat > 1)
{
Sprite.GetComponent<SpriteRenderer>().sortingOrder = -20;
Shadow.GetComponent<SpriteRenderer>().sortingOrder = -30;
}
} }
if (!isHit && !isThrown) if (!isHit && !isThrown)

View file

@ -1,44 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class PunchKickSound : MonoBehaviour
{
public float startBeat;
private int index;
private void Update()
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
if (normalizedBeat >= 1 && index < 1)
{
Jukebox.PlayOneShotGame("karateman/punchKick1");
index++;
}
else if (normalizedBeat >= 1.5f && index < 2)
{
Jukebox.PlayOneShotGame("karateman/punchKick2");
index++;
}
else if (normalizedBeat >= 1.75f && index < 3)
{
Jukebox.PlayOneShotGame("karateman/punchKick3");
index++;
}
else if (normalizedBeat >= 2.25f && index < 4)
{
Jukebox.PlayOneShotGame("karateman/punchKick4");
index++;
}
else if (normalizedBeat >= 3)
{
Destroy(this.gameObject);
}
}
}
}

View file

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 2036349e64d9e874b84fdab3cc5ff619
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -100,7 +100,7 @@ namespace RhythmHeavenMania.Games.Spaceball
} }
if (!canHit) if (!canHit)
Jukebox.PlayOneShotGame("spaceball/swing", false); Jukebox.PlayOneShotGame("spaceball/swing");
anim.Play("Swing", 0, 0); anim.Play("Swing", 0, 0);
} }

View file

@ -95,6 +95,7 @@ namespace RhythmHeavenMania
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true), new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true),
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
}) })
}; };
} }

View file

@ -40,22 +40,28 @@ namespace RhythmHeavenMania.Util
FindJukebox().GetComponent<AudioSource>().volume = volume; FindJukebox().GetComponent<AudioSource>().volume = volume;
} }
public static void PlayOneShot(string name, bool relyOnBeat = true) public static void PlayOneShot(string name, float beat = -1)
{ {
GameObject oneShot = new GameObject("oneShot"); GameObject oneShot = new GameObject("oneShot");
AudioSource aus = oneShot.AddComponent<AudioSource>();
aus.playOnAwake = false; AudioSource audioSource = oneShot.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
Sound snd = oneShot.AddComponent<Sound>(); Sound snd = oneShot.AddComponent<Sound>();
snd.relyOnBeat = relyOnBeat;
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}"); AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
snd.clip = clip; snd.clip = clip;
snd.beat = beat;
// snd.pitch = (clip.length / Conductor.instance.secPerBeat); // snd.pitch = (clip.length / Conductor.instance.secPerBeat);
GameManager.instance.SoundObjects.Add(oneShot);
} }
public static void PlayOneShotGame(string name, bool relyOnBeat = true) public static void PlayOneShotGame(string name, float beat = -1)
{ {
if (GameManager.instance.currentGame == name.Split('/')[0]) if (GameManager.instance.currentGame == name.Split('/')[0])
PlayOneShot($"games/{name}", relyOnBeat); {
PlayOneShot($"games/{name}", beat);
}
} }
} }

View file

@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace RhythmHeavenMania.Util
{
public class MultiSound : MonoBehaviour
{
private float startBeat;
private int index;
public List<Sound> sounds = new List<Sound>();
public class Sound
{
public string name { get; set; }
public float beat { get; set; }
public Sound(string name, float beat)
{
this.name = name;
this.beat = beat;
}
}
public static void Play(Sound[] snds)
{
List<Sound> sounds = snds.ToList();
GameObject gameObj = new GameObject();
MultiSound ms = gameObj.AddComponent<MultiSound>();
ms.sounds = sounds;
ms.startBeat = sounds[0].beat;
gameObj.name = "MultiSound";
GameManager.instance.SoundObjects.Add(gameObj);
}
private void Update()
{
float songPositionInBeats = Conductor.instance.songPositionInBeats;
for (int i = 0; i < sounds.Count; i++)
{
if (songPositionInBeats >= sounds[i].beat && index == i)
{
Jukebox.PlayOneShotGame(sounds[i].name);
index++;
}
}
if (songPositionInBeats >= (sounds[sounds.Count - 1].beat))
{
Destroy(this.gameObject);
}
}
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 59918d58846257448a659991cf2d031b guid: d4b7cd2685734204f971219d97b4f9d3
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View file

@ -15,50 +15,41 @@ namespace RhythmHeavenMania.Util
private float startTime; private float startTime;
public bool relyOnBeat = true; public float beat;
bool playInstant = false;
int playIndex = 0;
private void Start() private void Start()
{ {
audioSource = GetComponent<AudioSource>(); audioSource = GetComponent<AudioSource>();
audioSource.clip = clip; audioSource.clip = clip;
audioSource.pitch = pitch; audioSource.pitch = pitch;
if (beat == -1)
{
audioSource.PlayScheduled(Time.time); audioSource.PlayScheduled(Time.time);
playInstant = true;
playIndex++;
}
else
{
playInstant = false;
}
startTime = Conductor.instance.songPosition; startTime = Conductor.instance.songPosition;
if (!relyOnBeat)
{
StartCoroutine(NotRelyOnBeatSound()); StartCoroutine(NotRelyOnBeatSound());
} }
}
private void Update() private void Update()
{ {
if (relyOnBeat) if (!playInstant)
{ {
if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0) if (Conductor.instance.songPositionInBeats > beat && playIndex < 1)
{ {
audioSource.Pause(); audioSource.PlayScheduled(Time.time);
pauseTimes = 1; playIndex++;
}
else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1)
{
audioSource.Play();
pauseTimes = 0;
}
else if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
Destroy(this.gameObject);
}
if (Conductor.instance.songPosition > startTime + clip.length)
{
Destroy(this.gameObject);
}
if (Conductor.instance.songPosition < startTime)
{
Destroy(this.gameObject);
} }
} }
} }

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