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+ internalID: 8740903891819718386 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 6052ef26..ff00ed02 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -7244,8 +7244,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3} m_Name: m_EditorClassIdentifier: - level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3} - music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3} + level: {fileID: 4900000, guid: 5e794baa94fb06d4f939aaf032fab5ea, type: 3} + music: {fileID: 8300000, guid: f3b9f9179bad8394a98f617bda265a62, type: 3} debugUI: 0 playOnStart: 0 editor: 1 diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 9f982170..3f2d6b6f 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -166,8 +166,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3} m_Name: m_EditorClassIdentifier: - level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3} - music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3} + level: {fileID: 4900000, guid: 5e794baa94fb06d4f939aaf032fab5ea, type: 3} + music: {fileID: 8300000, guid: f3b9f9179bad8394a98f617bda265a62, type: 3} debugUI: 1 playOnStart: 1 editor: 0 diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 5fd4b24d..fb6473a2 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -12,34 +12,34 @@ namespace RhythmHeavenMania { public class GameManager : MonoBehaviour { - public static GameManager instance; - private EventCaller eventCaller; - + [Header("Lists")] public Beatmap Beatmap = new Beatmap(); [HideInInspector] public List playerEntities = new List(); + private List preloadedGames = new List(); + public List SoundObjects = new List(); - public int currentEvent, currentPlayerEvent; + [Header("Components")] public TextAsset txt; - - public float startOffset; - public Camera GameCamera, CursorCam; public CircleCursor CircleCursor; - - [Header("Games")] - Coroutine currentGameSwitchIE; - public string currentGame; - - public float startBeat; - - private GameObject currentGameO; - - private List preloadedGames = new List(); - [HideInInspector] public GameObject GamesHolder; + + [Header("Games")] + public string currentGame; + Coroutine currentGameSwitchIE; + + + [Header("Properties")] + public int currentEvent, currentPlayerEvent; + public float startOffset; public bool playOnStart; + public float startBeat; + private GameObject currentGameO; + + public static GameManager instance { get; private set; } + private EventCaller eventCaller; private void Awake() { @@ -137,6 +137,8 @@ namespace RhythmHeavenMania { SetCurrentEventToClosest(beat); } + + for (int i = 0; i < SoundObjects.Count; i++) Destroy(SoundObjects[i].gameObject); } public void Pause() diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index 054aac21..1a9ca77e 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -254,7 +254,7 @@ namespace RhythmHeavenMania.Games.ForkLifter } if (!canHit) - Jukebox.PlayOneShotGame("forkLifter/stabnohit", false); + Jukebox.PlayOneShotGame("forkLifter/stabnohit"); anim.Play("Player_Stab", 0, 0); } diff --git a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs index 14d015ca..21ddcfc6 100644 --- a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs +++ b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs @@ -31,6 +31,7 @@ namespace RhythmHeavenMania.Games.KarateMan // rb2d.interpolation = RigidbodyInterpolation2D.Interpolate; float yRange = 0; + float xRange = Random.Range(500, 800); switch (index) { @@ -59,10 +60,14 @@ namespace RhythmHeavenMania.Games.KarateMan yRange = Random.Range(500, 1600); break; } - if (combo) yRange = Random.Range(800, 1600); + if (combo) + { + yRange = Random.Range(800, 1600); + xRange = Random.Range(200, 500); + } rb2d.AddForce(Vector3.up * yRange); - rb2d.AddForce(Vector3.right * Random.Range(500, 800)); + rb2d.AddForce(Vector3.right * xRange); // this.gameObject.AddComponent().rotateSpeed = Random.Range(60, 450); col = this.gameObject.AddComponent(); diff --git a/Assets/Scripts/Games/KarateMan/ComboSound.cs b/Assets/Scripts/Games/KarateMan/ComboSound.cs deleted file mode 100644 index f517f2d1..00000000 --- a/Assets/Scripts/Games/KarateMan/ComboSound.cs +++ /dev/null @@ -1,54 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using RhythmHeavenMania.Util; - -namespace RhythmHeavenMania.Games.KarateMan -{ - public class ComboSound : MonoBehaviour - { - public float startBeat; - private int index; - - private void Update() - { - float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1); - - if (normalizedBeat >= 1 && index < 1) - { - Jukebox.PlayOneShotGame("karateman/punchy1"); - index++; - } - else if (normalizedBeat >= 1.25f && index < 2) - { - Jukebox.PlayOneShotGame("karateman/punchy2"); - index++; - } - else if (normalizedBeat >= 1.5f && index < 3) - { - Jukebox.PlayOneShotGame("karateman/punchy3"); - index++; - } - else if (normalizedBeat >= 1.75f && index < 4) - { - Jukebox.PlayOneShotGame("karateman/punchy4"); - index++; - } - else if (normalizedBeat >= 2f && index < 5) - { - Jukebox.PlayOneShotGame("karateman/ko"); - index++; - } - else if (normalizedBeat >= 2.5f && index < 6) - { - Jukebox.PlayOneShotGame("karateman/pow"); - index++; - } - else if (normalizedBeat >= 3) - { - Destroy(this.gameObject); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs b/Assets/Scripts/Games/KarateMan/KarateJoe.cs index e1f1c05a..47237068 100644 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateJoe.cs @@ -65,6 +65,10 @@ namespace RhythmHeavenMania.Games.KarateMan comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit1"); } + else + { + Jukebox.PlayOneShotGame("karateman/swingNoHit"); + } comboIndex++; anim.Play("PunchLeft", 0, 0); } @@ -77,6 +81,10 @@ namespace RhythmHeavenMania.Games.KarateMan comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit1"); } + else + { + Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt"); + } comboIndex++; anim.Play("PunchRight", 0, 0); } @@ -101,6 +109,10 @@ namespace RhythmHeavenMania.Games.KarateMan comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit3"); } + else + { + Jukebox.PlayOneShotGame("karateman/comboMiss"); + } comboIndex++; anim.Play("ComboKick", 0, 0); } @@ -128,7 +140,7 @@ namespace RhythmHeavenMania.Games.KarateMan else { // fail anim - anim.Play("Idle"); + anim.Play("ComboMiss"); ResetCombo(); } } diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 0520724c..72437267 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -55,8 +55,15 @@ namespace RhythmHeavenMania.Games.KarateMan Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f)); Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f)); - GameObject cs = new GameObject(); cs.AddComponent().startBeat = beat; - cs.transform.parent = this.transform.parent; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/punchy1", beat + 1f), + new MultiSound.Sound("karateman/punchy2", beat + 1.25f), + new MultiSound.Sound("karateman/punchy3", beat + 1.5f), + new MultiSound.Sound("karateman/punchy4", beat + 1.75f), + new MultiSound.Sound("karateman/ko", beat + 2f), + new MultiSound.Sound("karateman/pow", beat + 2.5f) + }); } public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2()) @@ -113,8 +120,13 @@ namespace RhythmHeavenMania.Games.KarateMan outSnd = "karateman/barrelOutKicks"; p.hitSnd = "karateman/barrelBreak"; - GameObject pks = new GameObject(); pks.AddComponent().startBeat = beat; - pks.transform.parent = this.transform.parent; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("karateman/punchKick1", beat + 1f), + new MultiSound.Sound("karateman/punchKick2", beat + 1.5f), + new MultiSound.Sound("karateman/punchKick3", beat + 1.75f), + new MultiSound.Sound("karateman/punchKick4", beat + 2.25f) + }); break; } @@ -170,6 +182,11 @@ namespace RhythmHeavenMania.Games.KarateMan bopBeat = beat; } + public void Hit3(float beat) + { + MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", beat), new MultiSound.Sound("karateman/three", beat + 0.5f) }); + } + public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow) { GameObject bomb = Instantiate(Bomb, parent); diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs b/Assets/Scripts/Games/KarateMan/Pot.cs index 478cfc55..06864918 100644 --- a/Assets/Scripts/Games/KarateMan/Pot.cs +++ b/Assets/Scripts/Games/KarateMan/Pot.cs @@ -116,6 +116,12 @@ namespace RhythmHeavenMania.Games.KarateMan lastRot = Holder.transform.GetChild(0).eulerAngles.z; StateCheck(normalizedBeat); + + if (normalizedBeat > 1) + { + Sprite.GetComponent().sortingOrder = -20; + Shadow.GetComponent().sortingOrder = -30; + } } if (!isHit && !isThrown) diff --git a/Assets/Scripts/Games/KarateMan/PunchKickSound.cs b/Assets/Scripts/Games/KarateMan/PunchKickSound.cs deleted file mode 100644 index 7c930d08..00000000 --- a/Assets/Scripts/Games/KarateMan/PunchKickSound.cs +++ /dev/null @@ -1,44 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using RhythmHeavenMania.Util; - -namespace RhythmHeavenMania.Games.KarateMan -{ - public class PunchKickSound : MonoBehaviour - { - public float startBeat; - private int index; - - private void Update() - { - float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1); - - if (normalizedBeat >= 1 && index < 1) - { - Jukebox.PlayOneShotGame("karateman/punchKick1"); - index++; - } - else if (normalizedBeat >= 1.5f && index < 2) - { - Jukebox.PlayOneShotGame("karateman/punchKick2"); - index++; - } - else if (normalizedBeat >= 1.75f && index < 3) - { - Jukebox.PlayOneShotGame("karateman/punchKick3"); - index++; - } - else if (normalizedBeat >= 2.25f && index < 4) - { - Jukebox.PlayOneShotGame("karateman/punchKick4"); - index++; - } - else if (normalizedBeat >= 3) - { - Destroy(this.gameObject); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/PunchKickSound.cs.meta b/Assets/Scripts/Games/KarateMan/PunchKickSound.cs.meta deleted file mode 100644 index 4c70c645..00000000 --- a/Assets/Scripts/Games/KarateMan/PunchKickSound.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2036349e64d9e874b84fdab3cc5ff619 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs index bc2cf5bb..fa3b2947 100644 --- a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs +++ b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs @@ -100,7 +100,7 @@ namespace RhythmHeavenMania.Games.Spaceball } if (!canHit) - Jukebox.PlayOneShotGame("spaceball/swing", false); + Jukebox.PlayOneShotGame("spaceball/swing"); anim.Play("Swing", 0, 0); } diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index debf0dd0..2752c178 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -95,6 +95,7 @@ namespace RhythmHeavenMania new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true), new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), + new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }), }) }; } diff --git a/Assets/Scripts/Util/Jukebox.cs b/Assets/Scripts/Util/Jukebox.cs index c84645f2..ef12024f 100644 --- a/Assets/Scripts/Util/Jukebox.cs +++ b/Assets/Scripts/Util/Jukebox.cs @@ -40,22 +40,28 @@ namespace RhythmHeavenMania.Util FindJukebox().GetComponent().volume = volume; } - public static void PlayOneShot(string name, bool relyOnBeat = true) + public static void PlayOneShot(string name, float beat = -1) { GameObject oneShot = new GameObject("oneShot"); - AudioSource aus = oneShot.AddComponent(); - aus.playOnAwake = false; + + AudioSource audioSource = oneShot.AddComponent(); + audioSource.playOnAwake = false; + Sound snd = oneShot.AddComponent(); - snd.relyOnBeat = relyOnBeat; AudioClip clip = Resources.Load($"Sfx/{name}"); snd.clip = clip; + snd.beat = beat; // snd.pitch = (clip.length / Conductor.instance.secPerBeat); + + GameManager.instance.SoundObjects.Add(oneShot); } - public static void PlayOneShotGame(string name, bool relyOnBeat = true) + public static void PlayOneShotGame(string name, float beat = -1) { if (GameManager.instance.currentGame == name.Split('/')[0]) - PlayOneShot($"games/{name}", relyOnBeat); + { + PlayOneShot($"games/{name}", beat); + } } } diff --git a/Assets/Scripts/Util/MultiSound.cs b/Assets/Scripts/Util/MultiSound.cs new file mode 100644 index 00000000..aa473709 --- /dev/null +++ b/Assets/Scripts/Util/MultiSound.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace RhythmHeavenMania.Util +{ + public class MultiSound : MonoBehaviour + { + private float startBeat; + private int index; + public List sounds = new List(); + + public class Sound + { + public string name { get; set; } + public float beat { get; set; } + + public Sound(string name, float beat) + { + this.name = name; + this.beat = beat; + } + } + + + public static void Play(Sound[] snds) + { + List sounds = snds.ToList(); + GameObject gameObj = new GameObject(); + MultiSound ms = gameObj.AddComponent(); + ms.sounds = sounds; + ms.startBeat = sounds[0].beat; + gameObj.name = "MultiSound"; + + GameManager.instance.SoundObjects.Add(gameObj); + } + + private void Update() + { + float songPositionInBeats = Conductor.instance.songPositionInBeats; + + for (int i = 0; i < sounds.Count; i++) + { + if (songPositionInBeats >= sounds[i].beat && index == i) + { + Jukebox.PlayOneShotGame(sounds[i].name); + index++; + } + } + + if (songPositionInBeats >= (sounds[sounds.Count - 1].beat)) + { + Destroy(this.gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/ComboSound.cs.meta b/Assets/Scripts/Util/MultiSound.cs.meta similarity index 83% rename from Assets/Scripts/Games/KarateMan/ComboSound.cs.meta rename to Assets/Scripts/Util/MultiSound.cs.meta index 18c28eb0..3f907356 100644 --- a/Assets/Scripts/Games/KarateMan/ComboSound.cs.meta +++ b/Assets/Scripts/Util/MultiSound.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 59918d58846257448a659991cf2d031b +guid: d4b7cd2685734204f971219d97b4f9d3 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Util/Sound.cs b/Assets/Scripts/Util/Sound.cs index 971c388a..defab47e 100644 --- a/Assets/Scripts/Util/Sound.cs +++ b/Assets/Scripts/Util/Sound.cs @@ -15,50 +15,41 @@ namespace RhythmHeavenMania.Util private float startTime; - public bool relyOnBeat = true; + public float beat; + + bool playInstant = false; + int playIndex = 0; private void Start() { audioSource = GetComponent(); audioSource.clip = clip; audioSource.pitch = pitch; - audioSource.PlayScheduled(Time.time); + + if (beat == -1) + { + audioSource.PlayScheduled(Time.time); + playInstant = true; + playIndex++; + } + else + { + playInstant = false; + } startTime = Conductor.instance.songPosition; - if (!relyOnBeat) - { - StartCoroutine(NotRelyOnBeatSound()); - } + StartCoroutine(NotRelyOnBeatSound()); } private void Update() { - if (relyOnBeat) + if (!playInstant) { - if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0) + if (Conductor.instance.songPositionInBeats > beat && playIndex < 1) { - audioSource.Pause(); - pauseTimes = 1; - } - else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1) - { - audioSource.Play(); - pauseTimes = 0; - } - - else if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - Destroy(this.gameObject); - } - if (Conductor.instance.songPosition > startTime + clip.length) - { - Destroy(this.gameObject); - } - - if (Conductor.instance.songPosition < startTime) - { - Destroy(this.gameObject); + audioSource.PlayScheduled(Time.time); + playIndex++; } } } diff --git a/Assets/karatekacombos.json b/Assets/karatekacombos.json index 16cc58bf..731328b0 100644 --- a/Assets/karatekacombos.json +++ b/Assets/karatekacombos.json @@ -1 +1 @@ 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\ No newline at end of file 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